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2018-01-09Replace some hex constantsRemy Oukaour
2018-01-09Do a little cleanup towards issue #465Remy Oukaour
2018-01-09Clearer Battle Tower codeRemy Oukaour
2018-01-09More commentsRemy Oukaour
Fix some constants
2018-01-09Eliminate version.asm (resolves #464)Remy Oukaour
2018-01-06Organize mobile/battle_tower_*.asm data and codeRemy Oukaour
2018-01-03More relevant data file locationsRemy Oukaour
2018-01-03Better namesRemy Oukaour
2018-01-02Move EZChat Pokémon order to data/Remy Oukaour
2018-01-02Use constantsRemy Oukaour
2018-01-02Identify more G/S intro OAM dataRemy Oukaour
2018-01-02One more G/S intro OAM identifiedRemy Oukaour
2018-01-02Align commentsRemy Oukaour
2018-01-02More G/S intro OAM documentationRemy Oukaour
2018-01-021-based EZ Chat cursor data indexesRemy Oukaour
2018-01-02More sprite anim documentationRemy Oukaour
2018-01-02Document more sprite anim dataRemy Oukaour
2018-01-01Route 17-18 Gate and Route 29-46 GateRemy Oukaour
2018-01-01Consistent map naming ("Town" and "City" are left out in houses and gates)Remy Oukaour
2018-01-01Fix missing palred/palgreen/palblue constantsxCrystal
2018-01-01Merge 2d0ed11 and 355acfc from Roukaour/masterxCrystal
2018-01-01Use more palette(s) constantsxCrystal
2018-01-01Use constants for rBGPI+rOBPI auto-incrementRemy Oukaour
Fix some documentation
2017-12-30Merge pull request #450 from roukaour/masteryenatch
Constants for TextBoxFlags
2017-12-29FAST_TEXT_DELAY_FRemy Oukaour
2017-12-29Clean up changes in 3c6c80fxCrystal
2017-12-29Constants for TextBoxFlagsRemy Oukaour
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-29SET -> setxCrystal
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal
2017-12-28Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
# Conflicts: # macros/scripts/maps.asm
2017-12-28endm -> ENDMxCrystal
2017-12-28Rename pokemon animation files (fix #439)Remy Oukaour
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-27Move more decoration data to data/Remy Oukaour
2017-12-27Note about footprints in commentsRemy Oukaour
2017-12-27gfx/pokemon/animation.asm → engine/pic_animation.asmRemy Oukaour
Correct comment in constants/pokemon_constants.asm
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-27Move events/ to engine/events/Remy Oukaour
2017-12-26Keep memory map values in hardware_constants.asmRemy Oukaour
2017-12-26Correct documentationRemy Oukaour
Split out text_constants.asm
2017-12-26Separate constants in a consistent wayRemy Oukaour
2017-12-26event/ → events/, and move some appropriate engine/ files thereRemy Oukaour
2017-12-26Various cleanupRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Rename: gfx/pics → gfx/pokemonRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25Follow the X_constants/X_data_constants conventionRemy Oukaour