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constants
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2018-01-09
Replace some hex constants
Remy Oukaour
2018-01-09
Do a little cleanup towards issue #465
Remy Oukaour
2018-01-09
Clearer Battle Tower code
Remy Oukaour
2018-01-09
More comments
Remy Oukaour
Fix some constants
2018-01-09
Eliminate version.asm (resolves #464)
Remy Oukaour
2018-01-06
Organize mobile/battle_tower_*.asm data and code
Remy Oukaour
2018-01-03
More relevant data file locations
Remy Oukaour
2018-01-03
Better names
Remy Oukaour
2018-01-02
Move EZChat Pokémon order to data/
Remy Oukaour
2018-01-02
Use constants
Remy Oukaour
2018-01-02
Identify more G/S intro OAM data
Remy Oukaour
2018-01-02
One more G/S intro OAM identified
Remy Oukaour
2018-01-02
Align comments
Remy Oukaour
2018-01-02
More G/S intro OAM documentation
Remy Oukaour
2018-01-02
1-based EZ Chat cursor data indexes
Remy Oukaour
2018-01-02
More sprite anim documentation
Remy Oukaour
2018-01-02
Document more sprite anim data
Remy Oukaour
2018-01-01
Route 17-18 Gate and Route 29-46 Gate
Remy Oukaour
2018-01-01
Consistent map naming ("Town" and "City" are left out in houses and gates)
Remy Oukaour
2018-01-01
Fix missing palred/palgreen/palblue constants
xCrystal
2018-01-01
Merge 2d0ed11 and 355acfc from Roukaour/master
xCrystal
2018-01-01
Use more palette(s) constants
xCrystal
2018-01-01
Use constants for rBGPI+rOBPI auto-increment
Remy Oukaour
Fix some documentation
2017-12-30
Merge pull request #450 from roukaour/master
yenatch
Constants for TextBoxFlags
2017-12-29
FAST_TEXT_DELAY_F
Remy Oukaour
2017-12-29
Clean up changes in 3c6c80f
xCrystal
2017-12-29
Constants for TextBoxFlags
Remy Oukaour
2017-12-29
LY_BLANK and rLCDC constants
xCrystal
2017-12-29
SET -> set
xCrystal
2017-12-29
Consistently name unknown fields in macros/wram as Fieldxx
xCrystal
2017-12-28
Merge branch 'master' of https://github.com/pret/pokecrystal
Remy Oukaour
# Conflicts: # macros/scripts/maps.asm
2017-12-28
endm -> ENDM
xCrystal
2017-12-28
Rename pokemon animation files (fix #439)
Remy Oukaour
2017-12-28
Uppercase MACRO and EQU(S) according to the style guide
xCrystal
2017-12-28
Prefix engine_flags wram addresses with w
xCrystal
2017-12-27
Move more decoration data to data/
Remy Oukaour
2017-12-27
Note about footprints in comments
Remy Oukaour
2017-12-27
gfx/pokemon/animation.asm → engine/pic_animation.asm
Remy Oukaour
Correct comment in constants/pokemon_constants.asm
2017-12-27
Remove redundant data/ filename prefixes
Remy Oukaour
2017-12-27
Move events/ to engine/events/
Remy Oukaour
2017-12-26
Keep memory map values in hardware_constants.asm
Remy Oukaour
2017-12-26
Correct documentation
Remy Oukaour
Split out text_constants.asm
2017-12-26
Separate constants in a consistent way
Remy Oukaour
2017-12-26
event/ → events/, and move some appropriate engine/ files there
Remy Oukaour
2017-12-26
Various cleanup
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-26
Rename: gfx/pics → gfx/pokemon
Remy Oukaour
2017-12-26
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Remy Oukaour
2017-12-25
Follow the X_constants/X_data_constants convention
Remy Oukaour
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