summaryrefslogtreecommitdiff
path: root/constants
AgeCommit message (Collapse)Author
2015-07-23Wild Pokemon functions and dataPikalaxALT
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-21Add constants for common map object ids.yenatch
2015-07-20Replaced MON_ constants with aliasesPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-19Finished the decoration attributes tablePikalaxALT
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-18Updated signpost items and person_event flagsPikalaxALT
2015-07-17More annotations and interpretations of functions and scriptsPikalaxALT
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-07-13- Update variable sprites to use constants rather than fixed valuesPikalaxALT
2015-07-13Enumerate various constantsPikalaxALT
2015-07-13Replace EVENT_ALWAYS_THERE with -1PikalaxALT
2015-07-12Event and engine constant enumeration; replace static flag numbers with ↵PikalaxALT
their constant names
2015-07-10Fix mislabeled engine flags.IIMarckus
2015-07-10Add more event flags.IIMarckus
2015-07-10Add more event flags and fight counters for phone scripts.IIMarckus
2015-07-10Label fight counters for phone call rematches.IIMarckus
2015-07-10checkcode $11 is how much time is left in the Bug Catching Contest.IIMarckus
2015-07-10checkcode $1a is Kenji's break schedule.IIMarckus
2015-07-10Use constants for overworld phone script flags.IIMarckus
2015-07-10Fill out trainer event flags.IIMarckus
2015-07-10Clean up gym leader scripts.IIMarckus
2015-07-09Add constants for checkcodes.IIMarckus
From PikalaxALT.
2015-07-03- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵Scott Norton
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-06-26Fix the Nurse std comments.yenatch
2015-06-25Label flypoint callbacks.IIMarckus
2015-06-25Improve some signpost labels.IIMarckus
2015-06-24Clean up labels for gym statues.IIMarckus
2015-06-24Update some event flags.IIMarckus
2015-06-24More std enums.IIMarckus
2015-06-23More std_scripts enums.IIMarckus
2015-06-23Forgot to add file containing std constants.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2015-05-18Enumerate the item constants.yenatch
2015-03-03Use more struct offsets and constants for monsters and moves.yenatch
2015-02-11Get rid of the now-unused specials constants.yenatch
2015-02-10Add placeholder constants for ObjectStructs offsets.yenatch
Note that OBJECT_LENGTH is not associated with ObjectStructs (it's isntead used as the length of a MapObjects struct).
2015-01-20Move around some more macros.yenatch
2014-12-26More unknown mobile code and MIN_LEVEL.yenatch
2014-09-30Clean up wram sections so that all space is accounted for.yenatch
2014-08-13Better trainer AI comments and finish off trainer attributes.yenatch
2014-08-13More constants and bug comments in item effects.yenatch
Apparently a bunch of constants from red were never removed for some reason.
2014-07-09Recomment type names.yenatch
This is mostly just whitespace reduction.
2014-06-23More comments and constants in move effect command code.yenatch
Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-17Fix some misnamed substatus constants.yenatch
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed.
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-16Name the UpdateEnemyHUD predef.yenatch
Also start using hp palette constants.
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16Name and comment some move learning functions.yenatch