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constants
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Author
2015-12-23
Battle anims
PikalaxALT
2015-12-23
Battle Anim Object struct constants
PikalaxALT
2015-12-22
More stats screen shenanigans
PikalaxALT
2015-12-22
Color fns, some more address decoding in link/mobile
PikalaxALT
2015-12-20
Menu joy flags; started with link address space
PikalaxALT
2015-12-18
Events and some WRAM cleanup
PikalaxALT
2015-12-17
Movement etc.
PikalaxALT
2015-12-15
Replaced SignpostItem with Hidden(ItemName)
PikalaxALT
2015-12-15
No more ItemFragment
PikalaxALT
2015-12-14
map setup and warps
PikalaxALT
2015-12-13
Pack
PikalaxALT
2015-12-10
slot machines
PikalaxALT
2015-12-09
opentext and breeding
PikalaxALT
2015-12-08
More battle tower shenanigans
PikalaxALT
2015-12-07
audio flag constants
PikalaxALT
2015-12-07
cry constants
PikalaxALT
2015-12-05
Celebi Event
PikalaxALT
2015-12-04
More work on animations
PikalaxALT
2015-12-01
More animations including cutting grass
PikalaxALT
2015-11-29
Pokedex labels
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-26
Battle Tower scripts and text labels
PikalaxALT
2015-11-25
Rename several script commands
PikalaxALT
2015-11-24
Mobile functions for fixed-phrase selection
PikalaxALT
2015-11-23
link and seer labels
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-20
bgcoord
PikalaxALT
2015-11-18
CmdQueues
PikalaxALT
2015-11-18
engine/compose_mail.asm; ldpixel
PikalaxALT
2015-11-18
Fruit tree constants, more mail engine
PikalaxALT
2015-11-17
Here's the mail it never fails
PikalaxALT
2015-11-17
engine/decorations.asm
PikalaxALT
2015-11-16
Options menu, some mobile fns
PikalaxALT
2015-11-16
Movement constants, script stack
PikalaxALT
2015-11-15
Fix some movement macro/function names
PikalaxALT
2015-11-15
Backup prior to global introduction of PERSONTYPE constants
PikalaxALT
2015-11-14
More map object, swap StandingTile and NextTile
PikalaxALT
2015-11-14
More map object work
PikalaxALT
2015-11-13
Creation of constants for OBJECT_09 indices
PikalaxALT
2015-11-13
SpriteAnim
PikalaxALT
2015-11-13
sprite engine; tileset constants
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-11
Further split bank 4
PikalaxALT
2015-11-11
engine/mart.asm
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
2015-11-10
Move some gfx files around, also clock reset fn
PikalaxALT
2015-11-09
Cleaning up static HRAM labels; movement stuff, route 38 trainers
PikalaxALT
2015-11-09
Some work on battle animations
PikalaxALT
2015-11-08
More battle core labels
PikalaxALT
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