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2015-02-11Get rid of the now-unused specials constants.yenatch
2015-02-10Add placeholder constants for ObjectStructs offsets.yenatch
Note that OBJECT_LENGTH is not associated with ObjectStructs (it's isntead used as the length of a MapObjects struct).
2015-01-20Move around some more macros.yenatch
2014-12-26More unknown mobile code and MIN_LEVEL.yenatch
2014-09-30Clean up wram sections so that all space is accounted for.yenatch
2014-08-13Better trainer AI comments and finish off trainer attributes.yenatch
2014-08-13More constants and bug comments in item effects.yenatch
Apparently a bunch of constants from red were never removed for some reason.
2014-07-09Recomment type names.yenatch
This is mostly just whitespace reduction.
2014-06-23More comments and constants in move effect command code.yenatch
Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-17Fix some misnamed substatus constants.yenatch
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed.
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-16Name the UpdateEnemyHUD predef.yenatch
Also start using hp palette constants.
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16Name and comment some move learning functions.yenatch
2014-06-13Battle type constants in the wild.yenatch
Also add constants for trap and Celebi event battles.
2014-06-13More battle code cleanup.yenatch
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments.
2014-06-12Consolidate monster structs in wram and sram.yenatch
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-10Consolidate NUM_MOVES usage and monster struct labels.yenatch
There turned out to be a lot of instances of NUM_MOVES.
2014-06-04Experience growth rate constants.yenatch
2014-06-03More MAX_LEVEL use.yenatch
2014-05-21Comment music functions in home.asm.yenatch
2014-05-03Phone contacts and more misc pokegear.yenatch
2014-05-01A couple Buena's Password specials.yenatch
2014-04-28Add constants for unused items, including Town Map and Poke Flute.yenatch
2014-04-13Item usage strings and misc labels.yenatch
2014-04-12Boxes, trading, assorted incbins.yenatch
2014-02-03Move remaining constants into constants/{misc,pokemon_data}_constants.asmyenatch
Now constant groups can be included separately if needed.
2014-01-05enumerate type constantsyenatch
2014-01-05move type constants into constants/type_constants.asmyenatch
2014-01-05bring back move constant valuesyenatch
2013-12-30shorten SP_ATTACK and SP_DEFENSE move effect constantsyenatch
2013-12-23more object struct constantsyenatch
2013-12-22overworld object struct constantsyenatch
2013-12-22poke seer specialyenatch
2013-12-19battle animation constantsyenatch
2013-12-18NO_TEXT_SCROLL flag in Optionsyenatch
2013-12-09more battle anim labelsyenatch
2013-12-01enumerate move constantsyenatch
2013-11-28flypoints and spawn pointsyenatch
2013-11-28redone landmarks, now with constantsyenatch
2013-11-27split wram constants out of constants.asmyenatch
2013-11-27enumerate pokemon constantsyenatch
2013-11-07split sfx constants out of music constantsyenatch
2013-11-07get rid of unused sound constantsyenatch
2013-09-05clean up event flag constantsyenatch
could probably be shorter, but they should still fit in a single line
2013-09-05dump event flag constants from haxwikiyenatch
most of these need to be renamed before doing anything with them
2013-08-30NUM_POKEMON constantyenatch
before we were just using CELEBI, but there's no way that's gonna pan out
2013-08-27engine flag constantsyenatch
2013-08-23first event flag constantsyenatch
2013-07-31correct misnamed sfx constantsyenatch