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2018-01-17mapgroup → mapconstRemy Oukaour
2018-01-17No redundant filename prefixesRemy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-16Move map-related "metadata" files into data/maps/Remy Oukaour
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-15Phone data 0/7 are time masksRemy Oukaour
2018-01-15Group unused dataRemy Oukaour
2018-01-15G/S does use this OAM data: https://i.imgur.com/KdIhKKk.pngRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR ↵Remy Oukaour
#452) # Conflicts: # data/player_names.asm # engine/battle/menu.asm # engine/billspc.asm # engine/billspctop.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/delete_save_change_clock.asm # engine/events/buena.asm # engine/events/elevator.asm # engine/events/kurt.asm # engine/events/mom.asm # engine/events/move_tutor.asm # engine/events/pokecenter_pc.asm # engine/events/pokepic.asm # engine/events/std_scripts.asm # engine/events/unown_walls.asm # engine/init_gender.asm # engine/intro_menu.asm # engine/mail.asm # engine/main_menu.asm # engine/mart.asm # engine/menu_2.asm # engine/mon_menu.asm # engine/pack.asm # engine/slot_machine.asm # engine/start_menu.asm # home/menu.asm # maps/CeladonDeptStore6F.asm # maps/CeladonGameCornerPrizeRoom.asm # maps/DragonShrine.asm # maps/EarlsPokemonAcademy.asm # maps/GoldenrodCity.asm # maps/GoldenrodDeptStore6F.asm # maps/GoldenrodGameCorner.asm # maps/GoldenrodPokeComCenter2FMobile.asm # mobile/mobile_12.asm # mobile/mobile_12_2.asm # mobile/mobile_22.asm # mobile/mobile_22_2.asm # mobile/mobile_40.asm # mobile/mobile_45.asm # mobile/mobile_45_sprite_engine.asm # mobile/mobile_46.asm # mobile/mobile_5c.asm # mobile/mobile_5f.asm # mobile/mobile_menu.asm
2018-01-14Close #470 (JOHTO_POKEMON)Remy Oukaour
2018-01-14More Battle Tower map script constants, fewer raw hex valuesRemy Oukaour
2018-01-14Use constants for menu flagsmid-kid
Added a bunch of constants for the bitflags of each kind of menu. Some are slightly vague or too long, but I'm not sure how to else name them.
2018-01-12Merge branch 'patch' of https://github.com/mid-kid/pokecrystalRemy Oukaour
# Conflicts: # constants/sprite_anim_constants.asm # data/sprite_anims/framesets.asm # data/sprite_anims/oam.asm
2018-01-12Label more ANIM_OBJ_* constantsRemy Oukaour
2018-01-12Label frameset 09mid-kid
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12Easier to find palette dataRemy Oukaour
2018-01-12Comment on VAR_* constantsRemy Oukaour
2018-01-12SaffronMagnetTrainStationRemy Oukaour
2018-01-12Use more constants in scriptsRemy Oukaour
2018-01-11Break up engine/events_3.asmRemy Oukaour
2018-01-11maskbits for NUM_FRAMESRemy Oukaour
2018-01-11Local UI tiles don't belong in charmapRemy Oukaour
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
2018-01-11Disambiguate some uses of wcf64/5/6Remy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-11Move party menu qualities to data/Remy Oukaour
2018-01-11Event script–related constants go in constants/script_constants.asmRemy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-11Use constants and data for Unown chamber eventsRemy Oukaour
2018-01-10Arrays end with -1, not $ffRemy Oukaour
2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2018-01-10Battle data goes in data/battle/Remy Oukaour
TreeMons, like fish groups, have constants
2018-01-10More maskbitsRemy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-10Use maskbits more, and clarify its usageRemy Oukaour
2018-01-10Move radio channel data into data/Remy Oukaour
2018-01-10Constant swap explains this Battle Tower bugRemy Oukaour
2018-01-10Specialized macros go with their data/codeRemy Oukaour
2018-01-09Split tilesets/ into gfx/tilesets and data/tilesets/Remy Oukaour
2018-01-09data/phone_text → data/phone/textRemy Oukaour
2018-01-09Clean up some hex values in map scriptsRemy Oukaour
2018-01-09Replace some hex constantsRemy Oukaour
2018-01-09Do a little cleanup towards issue #465Remy Oukaour
2018-01-09Clearer Battle Tower codeRemy Oukaour
2018-01-09More commentsRemy Oukaour
Fix some constants
2018-01-09Eliminate version.asm (resolves #464)Remy Oukaour
2018-01-06Organize mobile/battle_tower_*.asm data and codeRemy Oukaour
2018-01-03More relevant data file locationsRemy Oukaour
2018-01-03Better namesRemy Oukaour
2018-01-02Move EZChat Pokémon order to data/Remy Oukaour
2018-01-02Use constantsRemy Oukaour