Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-18 | Make the map setup commands match the actual function names better | mid-kid | |
These functions used as map setup commands are used in other places, too, so I can't prefix them under the same. The names should match except I won't repeat "map" in a map setup command name. | |||
2019-11-18 | Fix some constants around wLinkMode | mid-kid | |
2019-11-03 | Bit 6 of PrintNum left-aligns numbers | Rangi | |
2019-11-03 | Identify PLAYERMOVEMENT_* constants | Rangi | |
2019-11-03 | Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to ↵ | Rangi | |
OBJECT_LENGTH | |||
2019-11-03 | Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE | Rangi | |
2019-10-21 | More mobile SDK documentation | mid-kid | |
Labelled WRAM addresses, added constants for mobile commands, fixed some mobile lib function names, documented most of the functions for specific commands. | |||
2019-10-21 | Misc fixes | mid-kid | |
2019-09-23 | Clarify naming of SFX_GET_EGG_* pointers | Ryan Tandy | |
In game, one receives eggs from the Aide and the Day-care Man, not the Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is not unique to the Day-care. SFX `0x95` is an alias of the same sound and appears to be unused. Rename the pointer to clarify that. | |||
2019-09-02 | Update audio macros and arguments | dannye | |
and update related labels/constants/comments this fixes a lot of mistakes and maximizes compatibility with red | |||
2019-06-09 | Create constants for ScrollingMenu item formats | mid-kid | |
...I should've done this quite a while ago. | |||
2019-05-25 | Define appropriate constants as EQU | mid-kid | |
These constants are defined only once and shouldn't be redefined anyway. | |||
2019-05-25 | Fix usage of rIE and rSC constants | mid-kid | |
2019-05-18 | Correct the older+younger haircut brothers' labels and constants | Rangi | |
2019-05-11 | Some more GB Printer documentation | Rangi | |
2019-04-09 | TextBox -> Textbox | mid-kid | |
Homogenizing names. | |||
2019-04-08 | Identify and eliminate wEngineBuffer1-5 | Rangi | |
2019-03-10 | Rename more script commands for consistency and predictability | Rangi | |
Fixes #540 | |||
2019-03-03 | Correct comments | Rangi | |
2019-03-03 | Define constants for map event sizes | Rangi | |
2019-03-03 | Identify more collision-related constants and data | Rangi | |
2019-02-16 | Fix issues in review | mid-kid | |
2019-02-16 | Document wBattleAnimFlags | mid-kid | |
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`, and documented it in docs/battle_anim_commands.md | |||
2019-02-16 | Add more constants for battle anim structs | mid-kid | |
Any access of the wram arrays for battle anim objects and background effects use appropriate macros and constants, now. | |||
2019-02-06 | BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM | mid-kid | |
This structure member is used for storing the parameter passed to `anim_obj`. | |||
2019-01-24 | Merge pull request #593 from mid-kid/temp | Rangi | |
More patches | |||
2019-01-24 | Use and define more WRAM constants | Rangi | |
2019-01-24 | Use more constants | Rangi | |
2019-01-15 | Fix some constants | mid-kid | |
Glass ting SFX were added in crystal. PicAnimations and UnownAnimations are expected to be in the same bank as their pointers, because the pointers are not BANK()-referenced separately. | |||
2019-01-02 | Clean up some Odd Egg and Battle Tower code and data | Rangi | |
Fixes #589 | |||
2018-11-25 | Rename "feet and head follow" commands | mid-kid | |
The lot of these were rather misnamed, since they're used to replace part of the player or enemy with objects for several background effects. https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244 | |||
2018-11-21 | Define ANIM_GFX for PLAYER and ENEMY | mid-kid | |
These are used where the head or the feet of the player/enemy have to be moved in an animation, and shouldn't overlap. These aren't actual GFX and should be loaded with the proper commands, and they're always loaded at the end of the VRAM area. Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from which battle animation graphics may start to load. This value was picked to make sure at least an entire pokemon pic fits in the area before it, even though it doesn't seem very used... | |||
2018-11-21 | Define first_music_cmd | mid-kid | |
This replaces the uses of $d0 in the audio engine with proper constants. | |||
2018-11-20 | Cosmetic fixes | mid-kid | |
2018-10-27 | Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites | Rangi | |
2018-10-23 | NUM_OBJECTS EQU $10 → 16 | Rangi | |
2018-10-21 | Identify BATTLEACTION_D and _E (thanks, ax6) | Rangi | |
2018-10-03 | This event isn't Crystal-exclusive. | IIMarckus | |
2018-09-22 | PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB | Rangi | |
2018-09-22 | Naming screen constants | Rangi | |
2018-09-16 | Merge branch 'master' of https://github.com/pret/pokecrystal | Rangi | |
2018-09-16 | Identify some Spaceworld beta content | Rangi | |
2018-09-16 | wMonStatusFlags -> wDebugFlags | mid-kid | |
2018-09-09 | Curr -> Cur | Rangi | |
2018-08-19 | Update file paths in comments | Rangi | |
2018-08-07 | wWeeklyFlags -> wDailyFlags2 | mid-kid | |
These are by far not always checked each week, and as such shouldn't be called that. Since they're almost always used through the `bit` instruction, it's very inconvenient to just make wDailyFlags a `dw` instead. | |||
2018-07-29 | Add meaningful aliases for wd265 | Rangi | |
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants | |||
2018-07-24 | Correct NUM_STATS | Rangi | |
2018-07-22 | ANIM_MON_UNUSED → ANIM_MON_HOF | Rangi | |
2018-07-18 | Make proper cmdqueue constants | mid-kid | |