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AgeCommit message (Collapse)Author
2018-01-11Group item and deco data moreRemy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-10Arrays end with -1, not $ffRemy Oukaour
2018-01-03More relevant data file locationsRemy Oukaour
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-27Move events/ to engine/events/Remy Oukaour
2017-12-26event/ → events/, and move some appropriate engine/ files thereRemy Oukaour
2017-12-26Name mail graphicsRemy Oukaour
2017-12-24Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-24HELD_TRADE_EVOLVE -> HELD_FLINCHmid-kid
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either.
2017-12-23Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)Remy Oukaour
Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9. Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file.
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
Move some data into a pokemon/ subdirectory