Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-05 | Identify "branch" labels in battle animations | Rangi | |
2019-02-16 | Document wBattleAnimFlags | mid-kid | |
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`, and documented it in docs/battle_anim_commands.md | |||
2018-11-25 | Rename "feet and head follow" commands | mid-kid | |
The lot of these were rather misnamed, since they're used to replace part of the player or enemy with objects for several background effects. https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244 | |||
2018-11-20 | Cosmetic fixes | mid-kid | |
2018-08-17 | CheckDestinyBond -> CheckFaint | mid-kid | |
Its main function is fainting the opponent and ending the move effect. Updated the comment accordingly. | |||
2018-07-12 | SFX_UNKNOWN_7F → SFX_TOXIC | Rangi | |
2018-07-04 | Miscellaneous reorganization fixes | Rangi | |
2018-06-25 | Keep more data/ INCLUDEs with relevant routines | Rangi | |
2018-06-24 | Remove all address comments | mid-kid | |
2018-06-12 | Note which labels are only needed for locating banks (relevant to issue #485) | Rangi | |
2018-05-05 | fix-various-little-things | mid-kid | |
A compilation of suggestions from the discord that don't deserve separate commits and are not questionable at all™. | |||
2018-04-04 | Rename some battle commands | mid-kid | |
`hittarget` was misleading, as it doesn't actually "hit" the target, it only plays the animation. As such, I've renamed it to `moveanim`. `checkfaint` has nothing to do with checking if the user or target has fainted, instead, it applies wCurDamage onto the target's HP, hitting the substitute if applicable. I've renamed the command to `applydamage` and all of its subfunctions accordingly. | |||
2018-04-04 | Label BattleCommand_BeatUpFailText | mid-kid | |
2018-04-04 | Label bidefailtext | mid-kid | |
This "unknown" battle command is actually used to give the proper fail message to bide. | |||
2018-01-28 | Clarify TM/HM move/enum correspondence | Rangi | |
2018-01-26 | Move power data belongs in data/moves/ | Rangi | |
2018-01-19 | Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) | Remy Oukaour | |
2018-01-19 | wiggle → wobble | Remy Oukaour | |
2018-01-12 | Label more ANIM_OBJ_* constants | Remy Oukaour | |
2018-01-11 | Full sentences | Remy Oukaour | |
2018-01-10 | No romaji | Remy Oukaour | |
2018-01-10 | Comment on the original function of move grammar | Remy Oukaour | |
2018-01-10 | Arrays end with -1, not $ff | Remy Oukaour | |
2018-01-09 | Move battle engine data into data/ | Remy Oukaour | |
IsJohtoGymLeader → IsGymLeader | |||
2017-12-29 | Fix anim_obj x/y values | yenatch | |
- negative values have no meaning - left in optional tile x/y for backwards compatibility | |||
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour | |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |