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2016-05-15Revise frame macro to account for flags in sprite anim framesetspikalaxalt
2016-05-15These macros are perfect for the object anim enginepikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-16Split fish code out of data/.yenatch
2016-03-16Add fish group constants.yenatch
2016-02-10Merge branch 'fix-makefile'yenatch
2016-01-30Remove misleading (unreferenced) labels.IIMarckus
2016-01-29*_crystal.asm files are no longer needed to build crystal *.o.yenatch
2016-01-10PokegearPikalaxALT
2016-01-09Split base statsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-25Labels relating to odd eggPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-17More menu stuffPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-05Address some comments from padzPikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-02Crystal IntroPikalaxALT
2015-12-02More work interpreting the sprite enginePikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-24Partial interpretation of battle tower trainer dataPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-07More Battle Tower shenanigansPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-11-03Battle TowerPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-01Prepare to mergePikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-09-01added/renamed constants and labelsJimB16
2015-08-31added 'wBT_OTTempCopy'-label and the data structure that comes afterJimB16
2015-08-26fixed the BT_OTrainer LabelsJimB16
2015-08-26changed constants to SRAMLabelsJimB16
2015-08-25named labels and commented WRAMVars in battle_tower.asmJimB16
2015-08-23changed labels and added commentsJimB16
2015-08-23added comments and labels to BattleTower-CodeJimB16
2015-08-19Found a reference to an unknown blob.yenatch
2015-07-23Wild Pokemon functions and dataPikalaxALT
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-03- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵Scott Norton
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-06-23Remove trailing newlines.IIMarckus
2015-02-14Add the ability to build Crystal 1.1.IIMarckus