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Author
2018-01-09
Move battle engine data into data/
Remy Oukaour
2018-01-09
default_names.asm → player_names.asm
Remy Oukaour
2018-01-09
includes.asm → constants.asm
Remy Oukaour
2018-01-09
Move text/ into data/
Remy Oukaour
2018-01-08
Macro clarifies how TimeFishGroups works
Remy Oukaour
2018-01-06
Organize mobile/battle_tower_*.asm data and code
Remy Oukaour
2018-01-03
More relevant data file locations
Remy Oukaour
2018-01-03
Better names
Remy Oukaour
2018-01-03
Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.
Adelaide Walter
2018-01-02
Move EZChat Pokémon order to data/
Remy Oukaour
2018-01-02
pngcrush -noreduce
Remy Oukaour
2018-01-02
Identify more G/S intro OAM data
Remy Oukaour
2018-01-02
town_map.png matches pokegear.png
Remy Oukaour
2018-01-02
One more G/S intro OAM identified
Remy Oukaour
2018-01-02
Align comments
Remy Oukaour
2018-01-02
More G/S intro OAM documentation
Remy Oukaour
2018-01-02
1-based EZ Chat cursor data indexes
Remy Oukaour
2018-01-02
More sprite anim documentation
Remy Oukaour
2018-01-02
Document more sprite anim data
Remy Oukaour
2018-01-02
Consistent predef function names
xCrystal
2018-01-02
Clean up leftover code from main.asm
xCrystal
2018-01-02
Clean up XXX comments for unused content
xCrystal
2018-01-01
Consistent *_palette_map.asm
Remy Oukaour
2018-01-01
Remove trailing whitespace
Remy Oukaour
2018-01-01
Route 17-18 Gate and Route 29-46 Gate
Remy Oukaour
2018-01-01
Merge pull request #451 from yenatch/document-battle-anim-macros
yenatch
2017-12-29
Fix anim_obj x/y values
yenatch
2017-12-29
FAST_TEXT_DELAY_F
Remy Oukaour
2017-12-29
Constants for TextBoxFlags
Remy Oukaour
2017-12-28
Merge branch 'master' of https://github.com/pret/pokecrystal
Remy Oukaour
2017-12-28
endm -> ENDM
xCrystal
2017-12-28
Consistent (x, y) coordinate formatting in map scripts
Remy Oukaour
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-28
Uppercase MACRO and EQU(S) according to the style guide
xCrystal
2017-12-28
Prefix engine_flags wram addresses with w
xCrystal
2017-12-27
Move more decoration data to data/
Remy Oukaour
2017-12-27
Remove redundant data/ filename prefixes
Remy Oukaour
2017-12-27
Move events/ to engine/events/
Remy Oukaour
2017-12-26
Correct documentation
Remy Oukaour
2017-12-26
event/ → events/, and move some appropriate engine/ files there
Remy Oukaour
2017-12-26
Various cleanup
Remy Oukaour
2017-12-26
Name mail graphics
Remy Oukaour
2017-12-26
Battle animation data is like sprite animation data
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-26
Constant comments
Remy Oukaour
2017-12-26
Rename: gfx/pics → gfx/pokemon
Remy Oukaour
2017-12-26
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Remy Oukaour
2017-12-25
Follow the X_constants/X_data_constants convention
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
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