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2018-01-10Other files belong in data/battle/Remy Oukaour
2018-01-10Battle data goes in data/battle/Remy Oukaour
TreeMons, like fish groups, have constants
2018-01-10Move radio channel data into data/Remy Oukaour
2018-01-10Constant swap explains this Battle Tower bugRemy Oukaour
2018-01-10gfx/*.asm files have INCBINsRemy Oukaour
2018-01-10Specialized macros go with their data/codeRemy Oukaour
2018-01-09Split tilesets/ into gfx/tilesets and data/tilesets/Remy Oukaour
2018-01-09Clarify doc commentRemy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-09Binary tilemapsRemy Oukaour
2018-01-09data/phone_text → data/phone/textRemy Oukaour
2018-01-09CRYSTAL11 → _CRYSTAL11Remy Oukaour
2018-01-09Clearer Battle Tower codeRemy Oukaour
2018-01-09More commentsRemy Oukaour
Fix some constants
2018-01-09Simpler commentsRemy Oukaour
2018-01-09Indent with tabsRemy Oukaour
2018-01-09Move battle engine data into data/Remy Oukaour
IsJohtoGymLeader → IsGymLeader
2018-01-09default_names.asm → player_names.asmRemy Oukaour
2018-01-09includes.asm → constants.asmRemy Oukaour
2018-01-09Move text/ into data/Remy Oukaour
2018-01-08Macro clarifies how TimeFishGroups worksRemy Oukaour
2018-01-06Organize mobile/battle_tower_*.asm data and codeRemy Oukaour
2018-01-03More relevant data file locationsRemy Oukaour
2018-01-03Better namesRemy Oukaour
2018-01-03Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.Adelaide Walter
2018-01-02Move EZChat Pokémon order to data/Remy Oukaour
2018-01-02pngcrush -noreduceRemy Oukaour
2018-01-02Identify more G/S intro OAM dataRemy Oukaour
2018-01-02town_map.png matches pokegear.pngRemy Oukaour
2018-01-02One more G/S intro OAM identifiedRemy Oukaour
2018-01-02Align commentsRemy Oukaour
2018-01-02More G/S intro OAM documentationRemy Oukaour
2018-01-021-based EZ Chat cursor data indexesRemy Oukaour
2018-01-02More sprite anim documentationRemy Oukaour
2018-01-02Document more sprite anim dataRemy Oukaour
2018-01-02Consistent predef function namesxCrystal
2018-01-02Clean up leftover code from main.asmxCrystal
2018-01-02Clean up XXX comments for unused contentxCrystal
2018-01-01Consistent *_palette_map.asmRemy Oukaour
2018-01-01Remove trailing whitespaceRemy Oukaour
find . -name '*.asm' -exec sed -i 's/[ \t]\+$//' {} \;
2018-01-01Route 17-18 Gate and Route 29-46 GateRemy Oukaour
2018-01-01Merge pull request #451 from yenatch/document-battle-anim-macrosyenatch
Fix and document some battle animation macros
2017-12-29Fix anim_obj x/y valuesyenatch
- negative values have no meaning - left in optional tile x/y for backwards compatibility
2017-12-29FAST_TEXT_DELAY_FRemy Oukaour
2017-12-29Constants for TextBoxFlagsRemy Oukaour
2017-12-28Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
# Conflicts: # macros/scripts/maps.asm
2017-12-28endm -> ENDMxCrystal
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal