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2017-06-24Include front.dimensions file instead of manual pic dimensionsyenatch
2017-03-24Revert "Fix floating sections"Ben10do
This reverts commit e28b88f56d666484b994fc9cf28cc5d4cf50c803.
2017-03-15Fix floating sectionsAntonioND
This is needed so that rgblink doesn't move them around after modifying it's placement algorithm. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2016-09-27Person action and facing labels, part 2PikalaxALT
2016-09-27Person action and facing labels, part 1PikalaxALT
2016-05-27Merge branch 'master' of https://github.com/pret/pokecrystalpikalaxalt
2016-05-23Undo Slowpoke family changes in #343.yenatch
2016-05-23Switch labels for fast and slow exp groupsBrandon Mulcahy
2016-05-15Revise frame macro to account for flags in sprite anim framesetspikalaxalt
2016-05-15These macros are perfect for the object anim enginepikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-16Split fish code out of data/.yenatch
2016-03-16Add fish group constants.yenatch
2016-02-10Merge branch 'fix-makefile'yenatch
2016-01-30Remove misleading (unreferenced) labels.IIMarckus
2016-01-29*_crystal.asm files are no longer needed to build crystal *.o.yenatch
2016-01-10PokegearPikalaxALT
2016-01-09Split base statsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-25Labels relating to odd eggPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-17More menu stuffPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-05Address some comments from padzPikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-02Crystal IntroPikalaxALT
2015-12-02More work interpreting the sprite enginePikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-24Partial interpretation of battle tower trainer dataPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-07More Battle Tower shenanigansPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-11-03Battle TowerPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-01Prepare to mergePikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-09-01added/renamed constants and labelsJimB16
2015-08-31added 'wBT_OTTempCopy'-label and the data structure that comes afterJimB16
2015-08-26fixed the BT_OTrainer LabelsJimB16
2015-08-26changed constants to SRAMLabelsJimB16
2015-08-25named labels and commented WRAMVars in battle_tower.asmJimB16
2015-08-23changed labels and added commentsJimB16
2015-08-23added comments and labels to BattleTower-CodeJimB16