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2015-12-02Crystal IntroPikalaxALT
2015-12-02More work interpreting the sprite enginePikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-24Partial interpretation of battle tower trainer dataPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-07More Battle Tower shenanigansPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-11-03Battle TowerPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-01Prepare to mergePikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-09-01added/renamed constants and labelsJimB16
2015-08-31added 'wBT_OTTempCopy'-label and the data structure that comes afterJimB16
2015-08-26fixed the BT_OTrainer LabelsJimB16
2015-08-26changed constants to SRAMLabelsJimB16
2015-08-25named labels and commented WRAMVars in battle_tower.asmJimB16
2015-08-23changed labels and added commentsJimB16
2015-08-23added comments and labels to BattleTower-CodeJimB16
2015-08-19Found a reference to an unknown blob.yenatch
2015-07-23Wild Pokemon functions and dataPikalaxALT
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-03- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵Scott Norton
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-06-23Remove trailing newlines.IIMarckus
2015-02-14Add the ability to build Crystal 1.1.IIMarckus
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-06Odds and ends in bank 45 (and more ascii incbins).yenatch
2015-02-04More mobile incbins and start incbinning .txt for ascii.yenatch
2014-07-18Use a macro for Odd Egg probabilities.yenatch
2014-06-23More PartyMon labels for relative addressing.yenatch
2014-06-12Consolidate monster structs in wram and sram.yenatch
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-04Experience growth rate constants.yenatch
2014-05-31Rename directory stats -> data.yenatch