Age | Commit message (Collapse) | Author |
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Fixes in the animation subsystem.
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Added two tutorials as a good place to start
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Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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I mean, technically, being able to read beyond a data table's size is
bad practice, but there's so many cases of this that it's not worth
mentioning.
For most of these cases, at least, it's safe to assume the index won't
ever get high enough to surpass such a table's length, because it's
either hardcoded or decided by the game without the use of
uncontrollable data. As such, they don't expose any actual bugs.
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Add Fix for Lock-On Bug
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Convert code samples to diffs
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A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
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Battle command fixes
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Two bugs related to not raising the substitute when it should, one bug
related to not running king's rock when it should, and the other related
to running king's rock when it shouldn't. Fun.
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