Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-21 | Group engine/pokedex files | Remy Oukaour | |
2018-01-20 | PARTY_LENGTH; MON_NAME; sgb_border.bin | Remy Oukaour | |
2018-01-18 | More charmap and home/text.asm documentation for JP chars | Remy Oukaour | |
2018-01-17 | </code> | Remy Oukaour | |
2018-01-17 | Rename some tilesets (close #467) | Remy Oukaour | |
2018-01-17 | Allow italics/bold within inline code | Remy Oukaour | |
2018-01-16 | "CryHeader" → "Cry"; "Cry" → "MonCry" | Remy Oukaour | |
2018-01-16 | map_header → map_def; map_header_2 → map_data | Remy Oukaour | |
2018-01-15 | Move code out of gfx/ (close #474) | Remy Oukaour | |
2018-01-15 | Markdown formatting | Remy Oukaour | |
2018-01-14 | Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR ↵ | Remy Oukaour | |
#452) # Conflicts: # data/player_names.asm # engine/battle/menu.asm # engine/billspc.asm # engine/billspctop.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/delete_save_change_clock.asm # engine/events/buena.asm # engine/events/elevator.asm # engine/events/kurt.asm # engine/events/mom.asm # engine/events/move_tutor.asm # engine/events/pokecenter_pc.asm # engine/events/pokepic.asm # engine/events/std_scripts.asm # engine/events/unown_walls.asm # engine/init_gender.asm # engine/intro_menu.asm # engine/mail.asm # engine/main_menu.asm # engine/mart.asm # engine/menu_2.asm # engine/mon_menu.asm # engine/pack.asm # engine/slot_machine.asm # engine/start_menu.asm # home/menu.asm # maps/CeladonDeptStore6F.asm # maps/CeladonGameCornerPrizeRoom.asm # maps/DragonShrine.asm # maps/EarlsPokemonAcademy.asm # maps/GoldenrodCity.asm # maps/GoldenrodDeptStore6F.asm # maps/GoldenrodGameCorner.asm # maps/GoldenrodPokeComCenter2FMobile.asm # mobile/mobile_12.asm # mobile/mobile_12_2.asm # mobile/mobile_22.asm # mobile/mobile_22_2.asm # mobile/mobile_40.asm # mobile/mobile_45.asm # mobile/mobile_45_sprite_engine.asm # mobile/mobile_46.asm # mobile/mobile_5c.asm # mobile/mobile_5f.asm # mobile/mobile_menu.asm | |||
2018-01-14 | Added menu documentation | mid-kid | |
While slightly shitty, it's as complete as I'm able to get it. Any improvements are welcome. | |||
2018-01-13 | Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for ↵ | Remy Oukaour | |
map scripts | |||
2018-01-12 | Use more constants in scripts | Remy Oukaour | |
2018-01-10 | Other files belong in data/battle/ | Remy Oukaour | |
2018-01-09 | Split tilesets/ into gfx/tilesets and data/tilesets/ | Remy Oukaour | |
2018-01-03 | Tileset images are 128px wide | Remy Oukaour | |
2018-01-01 | Bold | Remy Oukaour | |
2018-01-01 | Fix battle anim documentation | Remy Oukaour | |
2018-01-01 | Use constants for rBGPI+rOBPI auto-increment | Remy Oukaour | |
Fix some documentation | |||
2018-01-01 | Document some more battle animation commands | yenatch | |
2017-12-29 | fix markdown formatting in battle_anim_commands.md | yenatch | |
2017-12-29 | Document some battle animation commands | yenatch | |
2017-12-29 | Fix anim_obj x/y values | yenatch | |
- negative values have no meaning - left in optional tile x/y for backwards compatibility | |||
2017-12-28 | Consistent (x, y) coordinate formatting in map scripts | Remy Oukaour | |
2017-12-28 | Correct comment | Remy Oukaour | |
2017-12-28 | Document the Magikarp bug fix from PR #443 | Remy Oukaour | |
2017-12-28 | Document another Magikarp length bug. (to do: correct formula values) | Remy Oukaour | |
2017-12-28 | Specify which bugs are needed for backwards compatibility | Remy Oukaour | |
2017-12-28 | Document another bug | Remy Oukaour | |
Document fixes for design flaws GetForestTreeFrame is more like a design flaw than a bug/glitch (though it's really just calling out humorously bad code) | |||
2017-12-28 | as → are | Remy Oukaour | |
2017-12-28 | Explain what bugs, glitches, and flaws are | Remy Oukaour | |
2017-12-28 | Document design flaws | Remy Oukaour | |
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour | |
2017-12-27 | Move events/ to engine/events/ | Remy Oukaour | |
2017-12-26 | Keep memory map values in hardware_constants.asm | Remy Oukaour | |
2017-12-26 | Copy sram.asm's global start/end constants for wram.asm and vram.asm | Remy Oukaour | |
2017-12-26 | Correct documentation | Remy Oukaour | |
Split out text_constants.asm | |||
2017-12-26 | event/ → events/, and move some appropriate engine/ files there | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-26 | Update docs | Remy Oukaour | |
2017-12-25 | Clean up docs/music_commands.md formatting and link to old wiki page | Remy Oukaour | |
2017-12-25 | Copy @henrxv's anim_obj documentation to docs/move_anim_commands.md (closes ↵ | Remy Oukaour | |
#399) | |||
2017-12-25 | Expand assembly documentation | Remy Oukaour | |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-24 | fix markdown reference links | yenatch | |
2017-12-24 | Music documentation | froggestspirit | |
2017-12-24 | Start documentation for assembly language | Remy Oukaour | |
Note: Resolved #340, #381, and #393 previously. | |||
2017-12-24 | s/number/scene/, and correct some documentation | Remy Oukaour | |