summaryrefslogtreecommitdiff
path: root/docs
AgeCommit message (Collapse)Author
2018-02-08Remove EXIF metadata from imagesmid-kid
This is just a pet-peeve of mine, but if you're going to have half of the repo filled with clean PNGs, and only have some with this metadata, might as well clean it all right up.
2018-02-05No redundant item effect labelsRangi
2018-02-04Keep specials files togetherRangi
2018-02-04"chances" → "probabilities", since other files use that term and "changes" ↵Rangi
exists right next to it
2018-02-03Sync _Rangi
2018-02-03Macro factors out sine code, just like sine data, since it's used 5 timesRangi
2018-02-03Keep documentation in sync with new WRAM labelsRangi
2018-02-02use "x + -1" not "x +- 1"Rangi
(TODO: use "x - 1" once rgbds allows it)
2018-02-02spriteface → objectface, consistent with the other script commandsRangi
2018-02-02Remove checkmorn/checkday/checknite macrosRangi
2018-02-02Script commands don't have underscoresRangi
2018-02-01warp_event x, y, map, warp_idRangi
2018-01-31const_def NRangi
2018-01-31Add TOCRangi
2018-01-31Forgot the person→object renameRangi
2018-01-31Comment the person constants sections, like the othersRangi
2018-01-30Don't repeat a subheadingRangi
2018-01-30SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDERRangi
(more precise, and encourages hacks to add more SWIM movements)
2018-01-30Better headingsRangi
2018-01-30Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix ↵Rangi
is not)
2018-01-30SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other ↵Rangi
things like Azalea's Slowpokes, not just items and trees)
2018-01-30Remove unreferenced map script heading labelsRangi
2018-01-28grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/gRangi
2018-01-26G/S Scripting Compendium linkRangi
2018-01-26Sync documentation with codeRangi
2018-01-26Move-unique effect commands consistently go in engine/battle/move_effects/Rangi
2018-01-24Remove Special_ prefix from special routines (close #478)Rangi
2018-01-23MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue ↵Rangi
#440)
2018-01-23trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`Rangi
2018-01-23hiddenitem, like itemball and object_event, puts the item first and the ↵Rangi
event last
2018-01-23Daisy offers "grooming", not "massage"Rangi
2018-01-21Group engine/pokedex filesRemy Oukaour
2018-01-20PARTY_LENGTH; MON_NAME; sgb_border.binRemy Oukaour
2018-01-18More charmap and home/text.asm documentation for JP charsRemy Oukaour
2018-01-17</code>Remy Oukaour
2018-01-17Rename some tilesets (close #467)Remy Oukaour
2018-01-17Allow italics/bold within inline codeRemy Oukaour
2018-01-16"CryHeader" → "Cry"; "Cry" → "MonCry"Remy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-15Move code out of gfx/ (close #474)Remy Oukaour
2018-01-15Markdown formattingRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR ↵Remy Oukaour
#452) # Conflicts: # data/player_names.asm # engine/battle/menu.asm # engine/billspc.asm # engine/billspctop.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/delete_save_change_clock.asm # engine/events/buena.asm # engine/events/elevator.asm # engine/events/kurt.asm # engine/events/mom.asm # engine/events/move_tutor.asm # engine/events/pokecenter_pc.asm # engine/events/pokepic.asm # engine/events/std_scripts.asm # engine/events/unown_walls.asm # engine/init_gender.asm # engine/intro_menu.asm # engine/mail.asm # engine/main_menu.asm # engine/mart.asm # engine/menu_2.asm # engine/mon_menu.asm # engine/pack.asm # engine/slot_machine.asm # engine/start_menu.asm # home/menu.asm # maps/CeladonDeptStore6F.asm # maps/CeladonGameCornerPrizeRoom.asm # maps/DragonShrine.asm # maps/EarlsPokemonAcademy.asm # maps/GoldenrodCity.asm # maps/GoldenrodDeptStore6F.asm # maps/GoldenrodGameCorner.asm # maps/GoldenrodPokeComCenter2FMobile.asm # mobile/mobile_12.asm # mobile/mobile_12_2.asm # mobile/mobile_22.asm # mobile/mobile_22_2.asm # mobile/mobile_40.asm # mobile/mobile_45.asm # mobile/mobile_45_sprite_engine.asm # mobile/mobile_46.asm # mobile/mobile_5c.asm # mobile/mobile_5f.asm # mobile/mobile_menu.asm
2018-01-14Added menu documentationmid-kid
While slightly shitty, it's as complete as I'm able to get it. Any improvements are welcome.
2018-01-13Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for ↵Remy Oukaour
map scripts
2018-01-12Use more constants in scriptsRemy Oukaour
2018-01-10Other files belong in data/battle/Remy Oukaour
2018-01-09Split tilesets/ into gfx/tilesets and data/tilesets/Remy Oukaour
2018-01-03Tileset images are 128px wideRemy Oukaour
2018-01-01BoldRemy Oukaour
2018-01-01Fix battle anim documentationRemy Oukaour