summaryrefslogtreecommitdiff
path: root/engine/battle
AgeCommit message (Collapse)Author
2018-01-09Consistent sine wave code formattingRemy Oukaour
2018-01-09More commentsRemy Oukaour
Fix some constants
2018-01-09Move battle engine data into data/Remy Oukaour
IsJohtoGymLeader → IsGymLeader
2018-01-08Document hardcoded SRAM addresses.Adelaide Walter
2018-01-08Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)Adelaide Walter
2018-01-07Predef_FlagAction -> Predef_SmallFarFlagActionxCrystal
2018-01-05Predef_Flag -> Predef_FlagActionxCrystal
2018-01-04Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.Adelaide Walter
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵Adelaide Walter
unnecessary).
2018-01-02Use BANK for all hardcoded banks with BANK in comments.Adelaide Walter
2018-01-02No more mobile EQUS ret (replace with Stubbed_ + ret)xCrystal
2018-01-02More unreferenced labels and unused textxCrystal
2018-01-02Consistent predef function namesxCrystal
2018-01-02More clarificationRemy Oukaour
2018-01-02Reword Magikarp length commentsRemy Oukaour
2018-01-02More unreferenced labels cleanupxCrystal
2018-01-02Clean up Predef function namesxCrystal
2018-01-02Clean up XXX comments for unused contentxCrystal
2018-01-01Merge 2d0ed11 and 355acfc from Roukaour/masterxCrystal
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2018-01-01Use constants for rBGPI+rOBPI auto-incrementRemy Oukaour
Fix some documentation
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-28endm -> ENDMxCrystal
2017-12-28Suggest fixes to untranslated magikarp length filtersxCrystal
2017-12-28More constants and documentation in slot machinesxCrystal
2017-12-28Update Magikarp length documentationxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-26event/ → events/, and move some appropriate engine/ files thereRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour