index
:
pokecrystal
install
master
Pokémon Crystal
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
battle_anims
Age
Commit message (
Collapse
)
Author
2018-01-12
Label more ANIM_OBJ_* constants
Remy Oukaour
2018-01-11
Use maskbits some more
Remy Oukaour
2018-01-10
Resolve #461
Remy Oukaour
2018-01-09
Consistent sine wave code formatting
Remy Oukaour
2018-01-08
Simplify comments per Rangi's rec.
Adelaide Walter
2018-01-04
Document switches to BANK(sScratch) via xor a
Adelaide Walter
2018-01-03
Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵
Adelaide Walter
unnecessary).
2018-01-02
Use BANK for all hardcoded banks with BANK in comments.
Adelaide Walter
2018-01-02
More unreferenced labels and unused text
xCrystal
2018-01-02
Consistent predef function names
xCrystal
2018-01-01
Rename Pals labels in WRAM bank 5
xCrystal
2018-01-01
Use more palette(s) constants
xCrystal
2017-12-29
Consistently name unknown fields in macros/wram as Fieldxx
xCrystal
2017-12-29
Clean up .Jumptable: spaces
xCrystal
2017-12-28
endm -> ENDM
xCrystal
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-26
Battle animation data is like sprite animation data
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
[prev]