Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-09 | Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic | Rangi | |
2018-08-25 | These are signed offsets, not addresses (thanks, PikalaxALT) | Rangi | |
2018-08-25 | Remove HRAM label address comments | Rangi | |
2018-08-25 | hLabel - $ff00 -> LOW(hLabel) | Rangi | |
2018-08-25 | Use labels instead of constants for HRAM | Rangi | |
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld | |||
2018-07-18 | Fix anim_ret_command | mid-kid | |
2018-06-25 | No space between labels and bodies | Rangi | |
2018-06-25 | Single newline at the end of files | Rangi | |
2018-06-24 | Fix triple newlines left over from removing address comments | Rangi | |
2018-06-24 | Remove all address comments | mid-kid | |
2018-06-12 | Note which labels are only needed for locating banks (relevant to issue #485) | Rangi | |
2018-04-05 | Fix some uses of EFFECTIVE | mid-kid | |
2018-04-04 | Fix snake_case filenames | mid-kid | |
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames. | |||
2018-04-01 | Fix file permissions | mid-kid | |
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird. | |||
2018-02-03 | Macro factors out sine code, just like sine data, since it's used 5 times | Rangi | |
2018-02-03 | Keep documentation in sync with new WRAM labels | Rangi | |
2018-02-03 | Merge branch 'master' of https://github.com/pret/pokecrystal | Rangi | |
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm | |||
2018-02-02 | use "x + -1" not "x +- 1" | Rangi | |
(TODO: use "x - 1" once rgbds allows it) | |||
2018-02-02 | sine_wave macro parameterizes table size, not frequency ("amplitude" was an ↵ | Rangi | |
incorrect comment) | |||
2018-01-30 | wSpritesEnd -> wVirtualOAMEnd. | luckytyphlosion | |
2018-01-30 | Fix wVirtualOAM labels, part 2. | luckytyphlosion | |
2018-01-30 | Fix wVirtualOAM labels, part 1. | luckytyphlosion | |
2018-01-25 | More battle data in data/battle/ | Rangi | |
2018-01-23 | Prefix wram labels with w, part 2. | luckytyphlosion | |
2018-01-23 | Prefix wram labels with w, part 1. | luckytyphlosion | |
Handle edge cases first. | |||
2018-01-16 | "CryHeader" → "Cry"; "Cry" → "MonCry" | Remy Oukaour | |
2018-01-16 | Avoid "+- 1" at every maskbits | Remy Oukaour | |
2018-01-16 | Remove Predef_ prefix from routines listed in PredefPointers | Remy Oukaour | |
2018-01-14 | Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵ | Remy Oukaour | |
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm | |||
2018-01-14 | Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵ | Remy Oukaour | |
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm | |||
2018-01-14 | GFX tile sizes in decimal | Remy Oukaour | |
2018-01-12 | Label more ANIM_OBJ_* constants | Remy Oukaour | |
2018-01-11 | Use maskbits some more | Remy Oukaour | |
2018-01-10 | Resolve #461 | Remy Oukaour | |
2018-01-09 | Consistent sine wave code formatting | Remy Oukaour | |
2018-01-08 | Simplify comments per Rangi's rec. | Adelaide Walter | |
2018-01-04 | Document switches to BANK(sScratch) via xor a | Adelaide Walter | |
2018-01-03 | Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵ | Adelaide Walter | |
unnecessary). | |||
2018-01-02 | Use BANK for all hardcoded banks with BANK in comments. | Adelaide Walter | |
2018-01-02 | More unreferenced labels and unused text | xCrystal | |
2018-01-02 | Consistent predef function names | xCrystal | |
2018-01-01 | Rename Pals labels in WRAM bank 5 | xCrystal | |
2018-01-01 | Use more palette(s) constants | xCrystal | |
2017-12-29 | Consistently name unknown fields in macros/wram as Fieldxx | xCrystal | |
2017-12-29 | Clean up .Jumptable: spaces | xCrystal | |
2017-12-28 | endm -> ENDM | xCrystal | |
2017-12-28 | Lowercase v for VRAM addresses | xCrystal | |
2017-12-26 | Battle animation data is like sprite animation data | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |