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color.asm
Age
Commit message (
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Author
2015-06-26
Merge branch 'tilesets' into master
yenatch
2015-06-23
Remove trailing newlines.
IIMarckus
2015-06-23
Organized the primary tileset palettes.
yenatch
2015-02-10
Fix a bunch of palette copying errors and wram bank conflicts.
yenatch
2015-02-10
Blindly use wram labels for everything except mobile, part 2.
yenatch
2015-02-06
More graphics and straggling static refs.
yenatch
2015-02-05
Get rid of more static refs in banks 47, 5c, 5f.
yenatch
2015-01-01
More labels in code and some mobile datatracking.
yenatch
2014-04-13
Include palette 0 in PokemonPalettes.
yenatch
2014-03-02
Finish off SGB and CGB code and data.
yenatch
2014-03-02
More SGB and CGB palettes.
yenatch
2014-03-01
Lots of SGB incbins in bank 2.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2013-12-24
item effect incbins
yenatch
2013-12-20
use RGB macros for palettes instead of binary chunks
yenatch
2013-12-13
use the sgb border label in asm
yenatch
2013-09-15
split color asm and data into engine/color.asm
yenatch