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AgeCommit message (Collapse)Author
2018-01-10Resolve #461Remy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-01Merge 2d0ed11 and 355acfc from Roukaour/masterxCrystal
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2018-01-01Use more palette(s) constantsxCrystal
2018-01-01Use constants for rBGPI+rOBPI auto-incrementRemy Oukaour
Fix some documentation
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵Remy Oukaour
$100` or `X >> 8` and `X & $ff`
2017-12-24Fix issue #345:Remy Oukaour
- GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-15Add more palettes to data/palettes/Remy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-01-12More WRAM tidyingPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-22Color fns, some more address decoding in link/mobilePikalaxALT
2015-12-19More work on slots; WRAM cleanup, Move DeleterPikalaxALT
2015-12-11Card FlipPikalaxALT
2015-12-02More work interpreting the sprite enginePikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-19main.asm is now under 30k linesPikalaxALT