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path: root/engine/events.asm
AgeCommit message (Collapse)Author
2015-11-01Fix merge conflictsPikalaxALT
2015-11-01Buena local labelsPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-26merge with newest updateJimB16
2015-10-24Address comments on PR 322PikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-19merge conflicts resolvedJimB16
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-10-07Labeling of AI item and wild encounter functionsPikalaxALT
2015-10-07Merge remote-tracking branch 'upstream/master'JimB16
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-10-01Renamed some unused specialsPikalaxALT
2015-09-10changed more labelsJimB16
2015-07-21Add constants for common map object ids.yenatch
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-18Updated signpost items and person_event flagsPikalaxALT
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2015-01-20Stop using the preprocessor.yenatch
2014-12-29Recombine the event engine objects.yenatch
They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom. They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless.
2014-07-24Label CheckPhoneCall.yenatch
2014-03-01Smoke out bank 4.yenatch
Highlights: contest trainers and mons
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2014-01-26Map setup scripts and commandsyenatch
2013-12-27label overworld loop functionsyenatch
2013-12-22no more Public in joypad interface labelsyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
static addresses should be avoided anyway
2013-12-01labels for every 3callasmyenatch
2013-11-26proper section names and bank constantsyenatch
2013-11-23objects for event handling and scriptingyenatch
2013-11-22split event handling into engine/events.asmyenatch