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path: root/engine/events
AgeCommit message (Expand)Author
2018-01-22Day-Care bit flagsRangi
2018-01-22wUnlockedUnowns engine flag constantsRangi
2018-01-20PARTY_LENGTH; MON_NAME; sgb_border.binRemy Oukaour
2018-01-20Rename BATTLETOWER_NROF constantsRemy Oukaour
2018-01-18Use Japanese charmap definitions in stringsRemy Oukaour
2018-01-18Heal machine jumptable index constantsRemy Oukaour
2018-01-16"CryHeader" → "Cry"; "Cry" → "MonCry"Remy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-16Remove Predef_ prefix from routines listed in PredefPointersRemy Oukaour
2018-01-15Move code out of gfx/ (close #474)Remy Oukaour
2018-01-15_Special_BugContestJudging → _BugContestJudging; HOF_Predef_AnimateFrontpic...Remy Oukaour
2018-01-14Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #...Remy Oukaour
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...Remy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...Remy Oukaour
2018-01-14GFX tile sizes in decimalRemy Oukaour
2018-01-14More Battle Tower map script constants, fewer raw hex valuesRemy Oukaour
2018-01-14Use constants for menu flagsmid-kid
2018-01-13menu_coords macro for (x1, y1, x2, y2) order (see issue #440)Remy Oukaour
2018-01-12More gfx/**/*.pal filesRemy Oukaour
2018-01-12Use more constants in scriptsRemy Oukaour
2018-01-11Break up engine/events_3.asmRemy Oukaour
2018-01-11Use charmap frame charactersRemy Oukaour
2018-01-11Disambiguate some uses of wcf64/5/6Remy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-11Use constants and data for Unown chamber eventsRemy Oukaour
2018-01-10Arrays end with -1, not $ffRemy Oukaour
2018-01-10maskbits <count> +- 1Remy Oukaour
2018-01-10More maskbitsRemy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-10Constant swap explains this Battle Tower bugRemy Oukaour
2018-01-09CRYSTAL11 → _CRYSTAL11Remy Oukaour
2018-01-09Clearer Battle Tower codeRemy Oukaour
2018-01-09Consistent sine wave code formattingRemy Oukaour
2018-01-08Simplify comments per Rangi's rec.Adelaide Walter
2018-01-06Organize mobile/battle_tower_*.asm data and codeRemy Oukaour
2018-01-04Document switches to BANK(sScratch) via xor aAdelaide Walter
2018-01-04Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.Adelaide Walter
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...Adelaide Walter
2018-01-03Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.Adelaide Walter
2018-01-02No more mobile EQUS ret (replace with Stubbed_ + ret)xCrystal
2018-01-02Consistent predef function namesxCrystal
2018-01-02Finish consistent Special function namesxCrystal
2018-01-02Consolidate Special function namesxCrystal
2018-01-02More unreferenced labels cleanupxCrystal
2018-01-02Clean up Predef function namesxCrystal
2018-01-02Clean up XXX comments for unused contentxCrystal
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2018-01-01Use more palette(s) constantsxCrystal