Age | Commit message (Collapse) | Author |
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OpenSRAM)
To do: engine/{menus, overworld}
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No need for a macro workaround in rgbds 0.4.0
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- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`)
- `$0` -> `PLAYER` (standard person ID)
- Fix some whitespace formatting
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electro_ball.png needed to preserve one whitespace tile which tools/gfx would normally remove. Preserving a list of tile indexes has been added as a general feature to tools/gfx.
sgb_border.bin needed to remove the 20x18 center area of $00 bytes. This is achievable with the standard tr utility.
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We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
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These were the wrong way around, as the function in home should not be
prefixed
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Homogenizing names.
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Exciting adventures down battle animation street!
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Glass ting SFX were added in crystal.
PicAnimations and UnownAnimations are expected to be in the same bank as
their pointers, because the pointers are not BANK()-referenced
separately.
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Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
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That should be all of them this time
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Some fixes all around
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