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2020-07-06Define SERIAL_PREAMBLE_LENGTHRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-17Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to ↵Rangi
OpenSRAM) To do: engine/{menus, overworld}
2020-06-17Harmonize engine/{gfx, items, link, math} with pokegoldRangi
2020-06-16Harmonize some more symbols with pokegoldRangi
2020-06-13Label some mobile addresses, and revise some commentsRangi
2020-06-10predef_id -> lda_predef, for consistency with lda_coord and map_idRangi
2020-05-29Rename ScrollingMenu_UpdateDisplay.string_2485f (#726)Lhivorde
2020-05-10Update some commentsRangi
2020-05-07Clean up some percentage valuesRangi
2020-04-16Fix #709 miscellaneous issuesRangi
2020-04-04`dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr`Rangi
2020-03-01Change how some PNG graphics are formattedRangi
2020-02-21RTC -> UpdateTimeAndPalsmid-kid
Rename clear misnomer. Most of the related functions in that file aren't really aptly named but I don't know good names right now.
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2020-02-13Call_LoadTempTileMapToTileMap → SafeLoadTempTileMapToTileMapmid-kid
Stupid name is stupid smh tbh fam.
2019-11-18Fix some constants around wLinkModemid-kid
2019-11-03Fix #645: Use English labels for European mail handling functionsRangi
2019-10-20#641 fixes and additions. (#646)mid-kid
Name a lot of text labels according to our conventions
2019-05-25Fix usage of rIE and rSC constantsmid-kid
2019-04-19Identify some more WRAM labelsRangi
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2019-02-16Update to rgbds 0.3.8Rangi
2018-11-18Resolve issue #575: Rename text commandsRangi
2018-11-05text_jump → text_farmid-kid
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
2018-08-26hQuotient is a four-byte buffer (fixes #558)Rangi
2018-08-25Reorganize math-related HRAM union (ffb3)Rangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-29Add meaningful aliases for wd265Rangi
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
2018-07-23Consistent routine naming convention: 'Foo' wraps '_Foo'Rangi
2018-07-16Fewer uses of 'Thing2 - Thing1' for sizeof(Thing)Rangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # engine/items/mart.asm
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-06-23Use direct tile IDs, not charmap entries, since they don't correspond ↵Rangi
correctly (e.g. "┌" is not the top-right corner)
2018-04-04Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-04-04Fix snake_case filenamesmid-kid
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-25Organize the engine/ directory, director's cutmid-kid
Cleaned up `engine/routines`, in favor of moving files into more appropriate directories. predef-related routines are now in top-level `engine`. `rtc/delete_save_change_clock.asm` has been split into both `menus/delete_save.asm` and `rtc/reset_password.asm`. Made a new subdirectory: * engine/math: Contains all generic math-related routines.
2018-03-25Organize the engine/ directory, take 3mid-kid
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.