Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-04 | more gfx-related labels | PikalaxALT | |
2015-12-29 | More movement stuff | PikalaxALT | |
2015-12-26 | jumptable macro repurposed | PikalaxALT | |
2015-12-24 | writebackup --> closewindow; game corner prize vendors; others | PikalaxALT | |
2015-12-17 | Movement etc. | PikalaxALT | |
2015-12-14 | map setup and warps | PikalaxALT | |
2015-11-25 | Rename several script commands | PikalaxALT | |
2015-11-17 | Phone scripts and specials | PikalaxALT | |
2015-11-16 | Options menu, some mobile fns | PikalaxALT | |
2015-11-16 | Movement constants, script stack | PikalaxALT | |
2015-11-16 | Further decoding of SpriteMovementData | PikalaxALT | |
2015-11-15 | Fix some movement macro/function names | PikalaxALT | |
2015-11-15 | Backup prior to global introduction of PERSONTYPE constants | PikalaxALT | |
2015-11-14 | More map object, swap StandingTile and NextTile | PikalaxALT | |
2015-11-14 | More map object work | PikalaxALT | |
2015-11-13 | Creation of constants for OBJECT_09 indices | PikalaxALT | |
2015-11-13 | sprite engine; tileset constants | PikalaxALT | |
2015-11-11 | More splits; map setup labels | PikalaxALT | |
2015-11-10 | enum macros/move_anim.asm, resolve battle/anims.asm function labels | PikalaxALT | |
2015-11-09 | Cleaning up static HRAM labels; movement stuff, route 38 trainers | PikalaxALT | |
2015-11-08 | More battle core labels | PikalaxALT | |
2015-11-06 | Sprite movement function labels | PikalaxALT | |
2015-11-02 | No more NONE | PikalaxALT | |
2015-11-02 | object_struct | PikalaxALT | |
2015-11-01 | Sweepthrough of ClearBox arg conversion to lb | PikalaxALT | |
2015-10-31 | SPRITEMOVEDATA | PikalaxALT | |
2015-10-29 | No more -bash000; engine/movement.asm, SPRITEMOVEFN | PikalaxALT | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-16 | Split up bank 2; other relabelings | PikalaxALT | |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-08-17 | Merge pull request #309 from PikalaxALT/master | yenatch | |
Wild data, save functions, fix missing include | |||
2015-07-29 | Reworked person_event arguments | PikalaxALT | |
2015-07-26 | Name some map event reading functions. | yenatch | |
2015-07-25 | Merge yenatch:map-objects | PikalaxALT | |
2015-07-23 | Wild Pokemon functions and data | PikalaxALT | |
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly | |||
2015-07-21 | Add constants for common map object ids. | yenatch | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-20 | Fix unnecessary white space and retire add_n_times | PikalaxALT | |
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. | |||
2015-07-19 | Finished the decoration attributes table | PikalaxALT | |
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map. | |||
2015-07-18 | Trainer data structure and field move functions | PikalaxALT | |
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted. | |||
2015-07-18 | Updated signpost items and person_event flags | PikalaxALT | |
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-11 | Split out map object code. | yenatch | |
2013-09-07 | move common asm from engine/ to common/ | yenatch | |
engine/ was getting really bloated and common asm wasnt what it was made for | |||
2013-09-03 | split map object functions into engine/map_objects.asm | yenatch | |