Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-08-17 | Merge pull request #309 from PikalaxALT/master | yenatch | |
Wild data, save functions, fix missing include | |||
2015-07-29 | Reworked person_event arguments | PikalaxALT | |
2015-07-26 | Name some map event reading functions. | yenatch | |
2015-07-25 | Merge yenatch:map-objects | PikalaxALT | |
2015-07-23 | Wild Pokemon functions and data | PikalaxALT | |
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly | |||
2015-07-21 | Add constants for common map object ids. | yenatch | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-20 | Fix unnecessary white space and retire add_n_times | PikalaxALT | |
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. | |||
2015-07-19 | Finished the decoration attributes table | PikalaxALT | |
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map. | |||
2015-07-18 | Trainer data structure and field move functions | PikalaxALT | |
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted. | |||
2015-07-18 | Updated signpost items and person_event flags | PikalaxALT | |
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-11 | Split out map object code. | yenatch | |
2013-09-07 | move common asm from engine/ to common/ | yenatch | |
engine/ was getting really bloated and common asm wasnt what it was made for | |||
2013-09-03 | split map object functions into engine/map_objects.asm | yenatch | |