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path: root/engine/map_setup.asm
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2016-01-11Fully label home/map_objects.asmPikalaxALT
2016-01-06Map callback constantsPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-26Battle Tower scripts and text labelsPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-05Various labelsPikalaxALT
2015-11-04home/copy.asm completely labeledPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-11-01Object masksPikalaxALT
2015-10-24Address comments on PR 322PikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-07-25Macro update, roam mon annotationsPikalaxALT
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-23Wild Pokemon functions and dataPikalaxALT
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-21Move radio code to its own filePikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Named more specials, fixed a missing EOLPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-02-11Split out the map setup scripts.yenatch