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path: root/engine/movement.asm
AgeCommit message (Expand)Author
2015-12-15No more ItemFragmentPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-02object_structPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-07-23Wild Pokemon functions and dataPikalaxALT
2015-07-18Trainer data structure and field move functionsPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2013-12-23more object struct constantsyenatch
2013-07-20movement command asmyenatch