Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-10 | Consistent capitalization for map names, matching their constants | Remy Oukaour | |
2017-11-30 | Label all of PARTYMENUACTION_* | mid-kid | |
It's pretty clear what it's used for. PartyMenuActionText is used for two things: 1) Storing what kind of action we're going to do (<$10) 2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0) In the former case, if GetPartyMenuTilemapPointers is ran, it will be used to pick a sequence of actions that should be done, specified in the table, and it'll print the corresponding string using the PartyMenuStrings table. The items in the sequence of actions that should be done are in WritePartyMenuTilemap. Strangely enough, one possible value is left completely unused: PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's male counterpart, and as such I don't believe it was used in the japanese version either, since it doesn't matter which gender your 'mon is when you put 'em in the daycare. | |||
2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt | |
2016-01-12 | More WRAM tidying | PikalaxALT | |
2015-12-29 | More movement stuff | PikalaxALT | |
2015-12-18 | Events and some WRAM cleanup | PikalaxALT | |
2015-12-13 | Miscellaneous labels | PikalaxALT | |
2015-11-23 | bug contest judgint labels | PikalaxALT | |
2015-11-23 | more trade animation labels | PikalaxALT | |
2015-11-23 | trade animation | PikalaxALT | |
2015-11-19 | main.asm is now under 30k lines | PikalaxALT | |