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AgeCommit message (Collapse)Author
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour
2017-11-30Label all of PARTYMENUACTION_*mid-kid
It's pretty clear what it's used for. PartyMenuActionText is used for two things: 1) Storing what kind of action we're going to do (<$10) 2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0) In the former case, if GetPartyMenuTilemapPointers is ran, it will be used to pick a sequence of actions that should be done, specified in the table, and it'll print the corresponding string using the PartyMenuStrings table. The items in the sequence of actions that should be done are in WritePartyMenuTilemap. Strangely enough, one possible value is left completely unused: PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's male counterpart, and as such I don't believe it was used in the japanese version either, since it doesn't matter which gender your 'mon is when you put 'em in the daycare.
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-01-12More WRAM tidyingPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-13Miscellaneous labelsPikalaxALT
2015-11-23bug contest judgint labelsPikalaxALT
2015-11-23more trade animation labelsPikalaxALT
2015-11-23trade animationPikalaxALT
2015-11-19main.asm is now under 30k linesPikalaxALT