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path: root/engine/overworld/map_objects.asm
AgeCommit message (Collapse)Author
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-17Harmonize engine/overworld with pokegoldRangi
2020-06-15Identify wObjectPrioritiesRangi
2020-04-18Miscellaneous fixes, including one for the Pokédex design flaw by ax6Rangi
2019-11-03Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to ↵Rangi
OBJECT_LENGTH
2019-10-21Misc fixesmid-kid
2019-04-19Identify some more WRAM labelsRangi
2019-01-24Use and define more WRAM constantsRangi
2018-12-09Formatting and commentsRangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove more address commentsRangi
2018-06-24Remove all address commentsmid-kid
2018-06-04Merge branch 'master' of https://github.com/pret/pokecrystalmid-kid
2018-06-01Miscellaneous fixes in the use of _command constants.mid-kid
2018-05-24Function6ec1 → CanObjectMoveInDirectionRangi
2018-05-23Use constants moreRangi
2018-05-23Identify more sprite move data flag bitsRangi
2018-05-23Identify USE_OBP1_FRangi
2018-05-23More sprite movement data flag constantsRangi
2018-05-23Use known sprite movement data flag constantsRangi
2018-05-05fix-various-little-thingsmid-kid
A compilation of suggestions from the discord that don't deserve separate commits and are not questionable at all™.
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.