Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-21 | Replace "Unreferenced" labels with "; unreferenced" comments | Rangi | |
2020-06-17 | Harmonize engine/overworld with pokegold | Rangi | |
2020-06-15 | Identify wObjectPriorities | Rangi | |
2020-04-18 | Miscellaneous fixes, including one for the Pokédex design flaw by ax6 | Rangi | |
2019-11-03 | Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to ↵ | Rangi | |
OBJECT_LENGTH | |||
2019-10-21 | Misc fixes | mid-kid | |
2019-04-19 | Identify some more WRAM labels | Rangi | |
2019-01-24 | Use and define more WRAM constants | Rangi | |
2018-12-09 | Formatting and comments | Rangi | |
2018-08-25 | Use labels instead of constants for HRAM | Rangi | |
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld | |||
2018-06-24 | Fix triple newlines left over from removing address comments | Rangi | |
2018-06-24 | Remove more address comments | Rangi | |
2018-06-24 | Remove all address comments | mid-kid | |
2018-06-04 | Merge branch 'master' of https://github.com/pret/pokecrystal | mid-kid | |
2018-06-01 | Miscellaneous fixes in the use of _command constants. | mid-kid | |
2018-05-24 | Function6ec1 → CanObjectMoveInDirection | Rangi | |
2018-05-23 | Use constants more | Rangi | |
2018-05-23 | Identify more sprite move data flag bits | Rangi | |
2018-05-23 | Identify USE_OBP1_F | Rangi | |
2018-05-23 | More sprite movement data flag constants | Rangi | |
2018-05-23 | Use known sprite movement data flag constants | Rangi | |
2018-05-05 | fix-various-little-things | mid-kid | |
A compilation of suggestions from the discord that don't deserve separate commits and are not questionable at all™. | |||
2018-03-13 | Organize the engine/ directory | mid-kid | |
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits. |