Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-11 | Verify script command table sizes | Rangi | |
2021-01-09 | Rename GetFarHalfword to GetFarWord | Rangi | |
Fixes #796 | |||
2020-12-23 | Remove "Buffer" suffix from two HRAM labels | Rangi | |
2020-12-23 | Rename some labels | Rangi | |
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789 | |||
2020-11-24 | Use STRING_BUFFER_LENGTH for the wStringBuffers | Rangi | |
2020-11-09 | Replace $0 with 0 for "ld l, a / ld h, 0" idiom | Rangi | |
2020-10-29 | Identify the remaining (non-mobile) uses of another WRAM union | Rangi | |
2020-10-28 | Identify more WRAM labels, and start a <X>_DummyFunction label convention | Rangi | |
2020-10-28 | Replace many '; unused' with '; unreferenced' | Rangi | |
2020-10-26 | Comment, remove, or revise many unreferenced labels | Rangi | |
2020-10-22 | Identify remaining map object labels | Rangi | |
2020-07-22 | Revert "Factor out tables into data/overworld/" | Rangi | |
This reverts commit b5a7e7de3e6b75e95967edd28b9c2af5959cd136. | |||
2020-07-22 | Factor out tables into data/overworld/ | Rangi | |
Fixes #749 | |||
2020-07-21 | " " → $7f | Rangi | |
2020-07-17 | return → endcallback, reloadandreturn → reloadend | Rangi | |
2020-07-08 | Eliminate enum: use const instead, with case-by-case parallel const ↵ | Rangi | |
implementations | |||
2020-06-22 | Identify some more labels | Rangi | |
2020-06-17 | Harmonize engine/overworld with pokegold | Rangi | |
2020-06-17 | Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to ↵ | Rangi | |
OpenSRAM) To do: engine/{menus, overworld} | |||
2020-06-16 | Harmonize some more symbols with pokegold | Rangi | |
2020-06-14 | make DEBUG=1 logs all symbols in the .map and .sym files | Rangi | |
2020-02-13 | Standardize on lowercase Tilemap and Attrmap | mid-kid | |
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one. | |||
2019-11-03 | Bit 6 of PrintNum left-aligns numbers | Rangi | |
2019-11-03 | Suggested formatting changes | Rangi | |
2019-11-03 | Rename buttonsound to promptbutton | Rangi | |
2019-10-20 | #641 fixes and additions. (#646) | mid-kid | |
Name a lot of text labels according to our conventions | |||
2019-05-25 | Get rid of _CRYSTAL | mid-kid | |
Having this here is completely redundant and useless, and doesn't even work since it should use `if DEF(_CRYSTAL)` instead. | |||
2019-04-19 | Identify some more WRAM labels | Rangi | |
2019-04-09 | TextBox -> Textbox | mid-kid | |
Homogenizing names. | |||
2019-04-08 | Identify and eliminate wEngineBuffer1-5 | Rangi | |
2019-03-10 | Rename some call/jump script commands to avoid confusion with jr/jp asm ↵ | Rangi | |
instructions Fixes #580 | |||
2019-03-10 | Rename more script commands for consistency and predictability | Rangi | |
Fixes #540 | |||
2019-02-16 | passtoengine -> autoinput | Rangi | |
2019-01-24 | Use and define more WRAM constants | Rangi | |
2019-01-24 | Use more constants | Rangi | |
2019-01-07 | Document bugfix: ScriptCall can overflow wScriptStack and crash | Rangi | |
2018-11-18 | Resolve issue #575: Rename text commands | Rangi | |
2018-11-05 | text_jump → text_far | mid-kid | |
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`. | |||
2018-08-25 | Use labels instead of constants for HRAM | Rangi | |
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld | |||
2018-07-29 | Add meaningful aliases for wd265 | Rangi | |
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants | |||
2018-06-24 | Fix triple newlines left over from removing address comments | Rangi | |
2018-05-23 | Use known sprite movement data flag constants | Rangi | |
2018-05-06 | Fix rest of the givepokeitem/checkpokeitem references | mid-kid | |
2018-04-09 | Merge pull request #503 from Rangi42/master | yenatch | |
Factor wMisc into meaningful parts; move most code out of home.asm | |||
2018-04-05 | Use constants for bit/set/res more | Rangi | |
2018-04-05 | Use data/items/pocket_names.asm | mid-kid | |
2018-03-13 | Organize the engine/ directory | mid-kid | |
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits. |