Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
Rub a dub dub, thanks for the grub
|
|
|
|
|
|
Resolves #742
|
|
This reverts commit b5a7e7de3e6b75e95967edd28b9c2af5959cd136.
|
|
Fixes #749
|
|
Fixes #736
|
|
|
|
|
|
|
|
|
|
implementations
|
|
|
|
(Some unreferenced labels are above code which is still used via fallthrough!)
|
|
|
|
|
|
OpenSRAM)
To do: engine/{menus, overworld}
|
|
|
|
|
|
|
|
|
|
- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`)
- `$0` -> `PLAYER` (standard person ID)
- Fix some whitespace formatting
|
|
|
|
|
|
|
|
Resolves #697
|
|
"useless", "pointless", "could have done X instead"
|
|
Moshi moshi? minoru enhansumentsu desu
|
|
|
|
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
|
|
Update audio macros and arguments
|
|
|
|
|
|
Make the map setup commands match the actual function names better
|
|
|
|
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
|
|
|
|
|
|
|
|
|
|
OBJECT_LENGTH
|
|
|
|
|
|
Name a lot of text labels according to our conventions
|