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2018-06-25"┘" + 1 == " "Rangi
Using X+1 makes sense when X is the last control character in a contiguous group, but "┘" is not, so we can use the first non-control character
2018-06-25No space between labels and bodiesRangi
2018-06-25Single newline at the end of filesRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove more address commentsRangi
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-06-12Note which labels are only needed for locating banks (relevant to issue #485)Rangi
2018-05-23Start improving sprite movement engine (to do: identify bit flags)Rangi
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-20adc a, 0 → adc 0; fix commentsRangi
2018-05-06Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-05-06'rept' is not indentedRangi
2018-05-06Fix rest of the givepokeitem/checkpokeitem referencesmid-kid
2018-05-05fix-various-little-thingsmid-kid
A compilation of suggestions from the discord that don't deserve separate commits and are not questionable at all™.
2018-04-09Merge pull request #503 from Rangi42/masteryenatch
Factor wMisc into meaningful parts; move most code out of home.asm
2018-04-05Use constants for bit/set/res moreRangi
2018-04-05GENDERLESS -> GENDER_UNKNOWNmid-kid
This is how they're called in official sources, and it fits better with the other `GENDER_` constants.
2018-04-05check_nick_errors → correct_nick_errors; matches correct_party_errorsRangi
2018-04-04Fix snake_case filenamesmid-kid
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-25Organize the engine/ directory, take 3mid-kid
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
2018-03-14Organize the engine/ directory, take 2mid-kid
Renamed `game` to `games` and `menu` to `menus`. Moved some functions from `engine/routines/` to their fitting subdirectories. Made two new subdirectories: * engine/rtc: Contains all RTC-related things. Menus, hardware, misc functions. * engine/items: Contains all item-related things. Pack, item effects, other item handlers.
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.