Age | Commit message (Collapse) | Author |
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OpenSRAM)
To do: engine/{menus, overworld}
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PrintMoveDescription (like ItemDescriptions with PrintItemDescription)
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Resolves #697
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"useless", "pointless", "could have done X instead"
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We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
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Stupid name is stupid smh tbh fam.
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Match the other overworld move functions
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These were the wrong way around, as the function in home should not be
prefixed
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Name a lot of text labels according to our conventions
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...I should've done this quite a while ago.
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TextBox -> Textbox
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Homogenizing names.
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Should be almost everything besides some of the mobile stuff and some debug text.
Removed VS stuff
oops
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The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
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Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
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hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
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