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2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-21Remove some more raw addressesRangi
2020-06-20Remove RAM address commentsRangi
2020-06-17Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to ↵Rangi
OpenSRAM) To do: engine/{menus, overworld}
2020-06-17Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with ↵Rangi
pokegold To do: engine/{menus, movie, overworld, pokemon}
2020-06-16Harmonize some more symbols with pokegoldRangi
2020-02-21Fix some comments and inmediatesmid-kid
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2020-02-13Call_LoadTempTileMapToTileMap → SafeLoadTempTileMapToTileMapmid-kid
Stupid name is stupid smh tbh fam.
2019-05-25Fix usage of rIE and rSC constantsmid-kid
2019-05-11Some more GB Printer documentationRangi
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2019-02-16Update to rgbds 0.3.8Rangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-29Add meaningful aliases for wd265Rangi
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
2018-07-23Consistent routine naming convention: 'Foo' wraps '_Foo'Rangi
2018-06-25Keep more data/ INCLUDEs with relevant routinesRangi
2018-06-24Remove more address commentsRangi
2018-06-24Remove all address commentsmid-kid
2018-06-12Note which labels are only needed for locating banks (relevant to issue #485)Rangi
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
2017-12-15Move predef/ files into engine/Remy Oukaour
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-09More WRAM organizationRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-05-11Name all printer functionspikalaxalt