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2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-07More Battle Tower shenanigansPikalaxALT
2015-11-05Various labelsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-04home/copy.asm completely labeledPikalaxALT
2015-11-03Battle TowerPikalaxALT
2015-11-01Prepare to mergePikalaxALT
2015-11-01Buena local labelsPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-10-12Happiness and Mystery Gift constantsPikalaxALT
2015-10-10Annotation of PrintNum arguments in bc, and radio functionsPikalaxALT
2015-10-04soft resetPikalaxALT
2015-10-01Renamed some unused specialsPikalaxALT
2015-08-31added 'wBT_OTTempCopy'-label and the data structure that comes afterJimB16
2015-08-25change more labelssJimB16
2015-08-24changed labelsJimB16
2015-08-23changed labels and added commentsJimB16
2015-08-20More sScratch.yenatch
2015-07-25Macro update, roam mon annotationsPikalaxALT
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-20Named more specials, fixed a missing EOLPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-19Finished the decoration attributes tablePikalaxALT
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-06-26Labels for the heal machine; spriteface constants.yenatch
2015-06-25Improve some signpost labels.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2015-02-11Split out event scripting specials.yenatch