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2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵Remy Oukaour
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-02Clean up XXX comments for unused contentxCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-05-28Fix no newline at eof in engine/time.asmyenatch
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-08More annotations of HP bar animations, including an oversight by GameFreak ↵pikalaxalt
resulting in super-slow HP bars for Pokemon with over 48 HP
2016-03-01Battle animation annotationsPikalaxALT
2016-01-10PokegearPikalaxALT
2016-01-05maptrigger macroPikalaxALT
2015-12-01More animations including cutting grassPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-10-10Annotation of PrintNum arguments in bc, and radio functionsPikalaxALT
2015-10-04soft resetPikalaxALT
2015-10-02Moved time-related functions in bank 4 to engine/time.asmPikalaxALT
2013-09-07move common asm from engine/ to common/yenatch
engine/ was getting really bloated and common asm wasnt what it was made for
2013-08-29move time-related asm from main.asm into engine/time.asmyenatch