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Author
2015-11-18
engine/compose_mail.asm; ldpixel
PikalaxALT
2015-11-18
Fruit tree constants, more mail engine
PikalaxALT
2015-11-17
Save, Bill's PC
PikalaxALT
2015-11-17
Here's the mail it never fails
PikalaxALT
2015-11-17
engine/decorations.asm
PikalaxALT
2015-11-17
Phone scripts and specials
PikalaxALT
2015-11-16
More specials; bank 12 mobile
PikalaxALT
2015-11-16
Split up some more banks in main.asm
PikalaxALT
2015-11-16
engine/pokegear.asm
PikalaxALT
2015-11-16
Options menu, some mobile fns
PikalaxALT
2015-11-16
Little cleanup on engine/scripting.asm
PikalaxALT
2015-11-16
Movement constants, script stack
PikalaxALT
2015-11-16
Further decoding of SpriteMovementData
PikalaxALT
2015-11-15
Fix some movement macro/function names
PikalaxALT
2015-11-15
Backup prior to global introduction of PERSONTYPE constants
PikalaxALT
2015-11-14
More map object, swap StandingTile and NextTile
PikalaxALT
2015-11-14
More map object work
PikalaxALT
2015-11-13
Creation of constants for OBJECT_09 indices
PikalaxALT
2015-11-13
SpriteAnim
PikalaxALT
2015-11-13
sprite engine; tileset constants
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-11
Further split bank 4
PikalaxALT
2015-11-11
engine/mart.asm
PikalaxALT
2015-11-10
Added w3 and w5 labels for misc/mobile_40.asm
PikalaxALT
2015-11-10
No more DefaultFlypoint
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
2015-11-10
Move some gfx files around, also clock reset fn
PikalaxALT
2015-11-09
engine/link.asm
PikalaxALT
2015-11-09
Cleaning up static HRAM labels; movement stuff, route 38 trainers
PikalaxALT
2015-11-09
Add missing files in engine/ and battle/
PikalaxALT
2015-11-09
Some work on battle animations
PikalaxALT
2015-11-08
More battle core labels
PikalaxALT
2015-11-08
AI and player items, withdraw/deposit
PikalaxALT
2015-11-07
more battle core labels
PikalaxALT
2015-11-07
More Battle Tower shenanigans
PikalaxALT
2015-11-07
Pokemon animations
PikalaxALT
2015-11-07
battle/ai/switch.asm and more battle/effect_commands.asm
PikalaxALT
2015-11-06
More battle command labels
PikalaxALT
2015-11-06
Sprite movement function labels
PikalaxALT
2015-11-06
BattleCommand labels copied from macros
PikalaxALT
2015-11-05
PLAYEREVENT_
PikalaxALT
2015-11-05
Various labels
PikalaxALT
2015-11-04
give/takeitem *, 1: the 1 is optional
PikalaxALT
2015-11-04
home/copy.asm completely labeled
PikalaxALT
2015-11-04
Mon submenu, engine/menu.asm
PikalaxALT
2015-11-04
Replace party struct relative values with EQUS constants
PikalaxALT
2015-11-03
Battle Tower trainer text
PikalaxALT
2015-11-03
dbw BANK, addr replaced with dba
PikalaxALT
2015-11-03
Battle Tower
PikalaxALT
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