summaryrefslogtreecommitdiff
path: root/engine
AgeCommit message (Collapse)Author
2013-09-24use a label in wildon/wildoff script command asmyenatch
2013-09-24script commands wildon and wildoff got mixed upyenatch
this was a mistake in the original pksv spec and tauwasser's notes
2013-09-16rename hall of fame labelsyenatch
2013-09-15split title screen functions into engine/title.asmyenatch
2013-09-15split color asm and data into engine/color.asmyenatch
2013-09-08fix item asm labelsyenatch
CheckItem was called PickUpItem by mistake Also label TossItem and ReceiveItem
2013-09-07move common asm from engine/ to common/yenatch
engine/ was getting really bloated and common asm wasnt what it was made for
2013-09-07split fruit tree asm out into engine/fruit_trees.asmyenatch
2013-09-07split out std scripts from main.asmyenatch
2013-09-07StdScripts label in engine/scripting.asmyenatch
2013-09-06add a label in the text engineyenatch
2013-09-05forgot to commit engine/farcall.asmyenatch
fixes 715a19fd593d10f3cd2e13d0dbc3f7713ebea4cf
2013-09-03split out game time functions into engine/game_time.asmyenatch
2013-09-03split menu functions into engine/menu.asmyenatch
2013-09-03split Sine/Cosine into engine/sine.asmyenatch
2013-09-03split map object functions into engine/map_objects.asmyenatch
2013-09-03split some RTC interfaces into engine/rtc.asmyenatch
2013-09-03split vram functions out into engine/video.asmyenatch
2013-09-03split out delay functionsyenatch
2013-09-01wram labels for graphics requestsyenatch
2013-09-01rename DoTileAnimation to AnimateTilesetyenatch
2013-09-01rename graphics request handlers to Serve1bppRequest and Serve2bppRequestyenatch
these had some really dumb names
2013-08-31fix PushOAM references in VBlankyenatch
2013-08-30Function2f79 is PickUpItemyenatch
2013-08-30rename RNG to Randomyenatch
also fix 'Far' naming scheme for BattleRandom this was a long time coming
2013-08-30Coins in main.asmyenatch
2013-08-29use more bank 0 labels in engine/scripting.asmyenatch
2013-08-29move VBlank interrupt label from main.asm to engine/vblank.asmyenatch
2013-08-29move copy asm from main.asm to engine/copy.asmyenatch
2013-08-29move palette asm from main.asm to engine/palettes.asmyenatch
2013-08-29move time-related asm from main.asm into engine/time.asmyenatch
2013-08-29move serial asm from main.asm into engine/serial.asmyenatch
2013-08-29move more joypad code from main.asm into engine/joypad.asmyenatch
2013-08-29split lcd functions out of main.asmyenatch
2013-08-29split fading functions out of main.asmyenatch
2013-08-29fix Stack's address ($c100 -> $c0ff)yenatch
using negative ds
2013-08-27rename FarCall family labelsyenatch
FarJump labels renamed to FarCall register aliases JpHl and JpDe renamed to _hl_ and _de_
2013-08-24battle init and some overworld actionsyenatch
2013-08-23BitTable2 -> EngineFlagsyenatch
2013-08-23BitTableFunc -> FlagActionyenatch
2013-08-21split out text engineyenatch
2013-08-21split out decompressionyenatch
2013-08-20split out program inityenatch
2013-08-19update hram addresses in engine/vblank.asmyenatch
2013-08-19$ffcf $ffd0 -> hSCX hSCYyenatch
2013-08-19$ffd1 $ffd2 -> hWX hWYyenatch
2013-07-26Resetyenatch
2013-07-20movement command asmyenatch
2013-07-20get rid of bank 25 hard addresses in scripting.asmyenatch
2013-07-20more overworld wram labelsyenatch