index
:
pokecrystal
install
master
Pokémon Crystal
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
Age
Commit message (
Expand
)
Author
2013-10-02
* more callab/callba macros
Mr Wint
2013-10-01
* extracted and added a bunch of assembly
Mr Wint
2013-10-01
fix parsing errors for displaylocation
yenatch
2013-10-01
fix parameter comments for updated script commands
yenatch
2013-10-01
script command unknown0xa8 is wait
yenatch
2013-09-26
script commands if_greater_than and if_less_than were swapped
yenatch
2013-09-24
rename bit2 script commands to flag
yenatch
2013-09-24
rename bit1 script commands to event
yenatch
2013-09-24
use a label in wildon/wildoff script command asm
yenatch
2013-09-24
script commands wildon and wildoff got mixed up
yenatch
2013-09-16
rename hall of fame labels
yenatch
2013-09-15
split title screen functions into engine/title.asm
yenatch
2013-09-15
split color asm and data into engine/color.asm
yenatch
2013-09-08
fix item asm labels
yenatch
2013-09-07
move common asm from engine/ to common/
yenatch
2013-09-07
split fruit tree asm out into engine/fruit_trees.asm
yenatch
2013-09-07
split out std scripts from main.asm
yenatch
2013-09-07
StdScripts label in engine/scripting.asm
yenatch
2013-09-06
add a label in the text engine
yenatch
2013-09-05
forgot to commit engine/farcall.asm
yenatch
2013-09-03
split out game time functions into engine/game_time.asm
yenatch
2013-09-03
split menu functions into engine/menu.asm
yenatch
2013-09-03
split Sine/Cosine into engine/sine.asm
yenatch
2013-09-03
split map object functions into engine/map_objects.asm
yenatch
2013-09-03
split some RTC interfaces into engine/rtc.asm
yenatch
2013-09-03
split vram functions out into engine/video.asm
yenatch
2013-09-03
split out delay functions
yenatch
2013-09-01
wram labels for graphics requests
yenatch
2013-09-01
rename DoTileAnimation to AnimateTileset
yenatch
2013-09-01
rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
yenatch
2013-08-31
fix PushOAM references in VBlank
yenatch
2013-08-30
Function2f79 is PickUpItem
yenatch
2013-08-30
rename RNG to Random
yenatch
2013-08-30
Coins in main.asm
yenatch
2013-08-29
use more bank 0 labels in engine/scripting.asm
yenatch
2013-08-29
move VBlank interrupt label from main.asm to engine/vblank.asm
yenatch
2013-08-29
move copy asm from main.asm to engine/copy.asm
yenatch
2013-08-29
move palette asm from main.asm to engine/palettes.asm
yenatch
2013-08-29
move time-related asm from main.asm into engine/time.asm
yenatch
2013-08-29
move serial asm from main.asm into engine/serial.asm
yenatch
2013-08-29
move more joypad code from main.asm into engine/joypad.asm
yenatch
2013-08-29
split lcd functions out of main.asm
yenatch
2013-08-29
split fading functions out of main.asm
yenatch
2013-08-29
fix Stack's address ($c100 -> $c0ff)
yenatch
2013-08-27
rename FarCall family labels
yenatch
2013-08-24
battle init and some overworld actions
yenatch
2013-08-23
BitTable2 -> EngineFlags
yenatch
2013-08-23
BitTableFunc -> FlagAction
yenatch
2013-08-21
split out text engine
yenatch
2013-08-21
split out decompression
yenatch
[prev]
[next]