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Author
2020-11-03
Identify some more uses of wBuffer1-6
Rangi
2020-11-03
Identify more uses of wBuffer1-6
Rangi
2020-11-03
More syncing with pokegold
Rangi
2020-11-02
Group some link.asm code into "paragraphs"
Rangi
2020-11-01
Identify wLinkBattleRNPreamble
Rangi
2020-11-01
Identify some more labels, and make some more consistent
Rangi
2020-10-30
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
Rangi
2020-10-30
Extract more RGB data to .pal files
Rangi
2020-10-30
Identify wSpriteAnimDict key constants
Rangi
2020-10-30
Identify mobile Name Card exchange labels
Rangi
2020-10-29
Updates to more closely sync with pokegold
Rangi
2020-10-29
Define SERIAL_LINK_BYTE_TIMEOUT
Rangi
2020-10-29
Port more pokegold link engine symbols, and name an unused WRAM byte
Rangi
2020-10-29
Identify the remaining (non-mobile) uses of another WRAM union
Rangi
2020-10-28
Identify more WRAM labels, and start a <X>_DummyFunction label convention
Rangi
2020-10-28
Replace many '; unused' with '; unreferenced'
Rangi
2020-10-27
Identify remaining Mystery Gift labels and constants
Rangi
2020-10-27
Create data/collision/ for tile collision-related data
Rangi
2020-10-26
Use more assertions to ensure correct code and data
Rangi
2020-10-26
Comment, remove, or revise many unreferenced labels
Rangi
2020-10-23
Identify some more labels, mostly WRAM
Rangi
2020-10-23
Identify some more link.asm labels (syncing to pokegold)
Rangi
2020-10-23
Identify remaining debug color picker labels
Rangi
2020-10-22
Identify remaining map object labels
Rangi
2020-10-22
Identify some more map object labels and constants
Rangi
2020-10-22
Identify a few more labels and data
Rangi
2020-10-22
Identify more sprite graphics and map object labels, and have consistent anon...
Rangi
2020-10-22
Identify some more labels (a few link-related)
Rangi
2020-10-21
Identify remaining two battle anim BG effect functions
Rangi
2020-10-21
Identify remaining battle AI labels
Rangi
2020-10-21
Identify SwitchItemsInBag labels
Rangi
2020-10-19
Battle transition spin quadrants are like pokered's half circles
Rangi
2020-10-14
Identify some values as relative struct offsets in MoveScreenLoop
Rangi
2020-10-06
Update battle anim bg function comments, and identify more unnamed labels
Rangi
2020-10-06
Identify battle bg effects functions and constants (#773)
7Soul
2020-10-06
Identify some unnamed labels
Rangi
2020-10-05
Identify some more unnamed labels
Rangi
2020-10-05
Identify more unnamed labels
Rangi
2020-10-05
Identify some more unnamed labels
Rangi
2020-10-04
Identify more unnamed labels
Rangi
2020-10-04
Identify some more unnamed labels
Rangi
2020-10-04
Identify SGB blk/pal packets
Rangi
2020-10-03
Identify battle animation functions (#771)
7Soul
2020-09-27
Fix #769: document the Heavy Ball weight bank bug
Rangi
2020-08-29
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
Rangi
2020-08-27
Use hex for tile IDs in engine/movie/splash.asm
mid-kid
2020-08-27
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
mid-kid
2020-08-27
Small changes to better match pokegold
mid-kid
2020-08-27
Fix some constants surrounding sprite animations
mid-kid
2020-08-27
Document splash screen animation
mid-kid
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