Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-20 | Stop using the preprocessor. | yenatch | |
2015-01-19 | hVBlank | yenatch | |
2015-01-01 | More labels in code and some mobile datatracking. | yenatch | |
2014-12-29 | Use "- $ff00" instead of "& $ff" when dealing with hram. | yenatch | |
2014-12-29 | Recombine the event engine objects. | yenatch | |
They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom. They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless. | |||
2014-12-03 | Use the "next" directive in the credits. | yenatch | |
2014-09-30 | Miscellaneous formatting cleanup. | yenatch | |
2014-08-22 | Use landmark constants in displaylocation commands (phone scripts). | yenatch | |
2014-08-18 | Recomment Headbutt tree and Rock Smash encounters. | yenatch | |
2014-07-24 | Label CheckPhoneCall. | yenatch | |
2014-07-23 | Dump the phone scripts. | yenatch | |
This is one of the last major incbins. The rest is mostly mobile code. | |||
2014-07-22 | Fix "name" event command parameter comments. | yenatch | |
2014-07-22 | Separate phone scripts from std scripts. | yenatch | |
2014-07-22 | Fix some static addresses in std scripts. | yenatch | |
2014-07-22 | Reflect the extra loadwilddata argument in its function comment. | yenatch | |
2014-07-19 | Remove generated "jump sources" comments. | yenatch | |
2014-07-19 | Name the script special function and clean up a couple specials. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-06-17 | Contest battle type and comment the battle menu. | yenatch | |
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2014-06-04 | Use {hl,de,bc}coord macros wherever possible. | yenatch | |
2014-05-21 | Comment music functions in home.asm. | yenatch | |
2014-04-30 | Move RegionCheck into engine/landmarks.asm. | yenatch | |
2014-04-13 | Include palette 0 in PokemonPalettes. | yenatch | |
Now PokemonPalettes is referenced. | |||
2014-04-12 | Replace static bank 0 calls in the event scripting engine. | yenatch | |
2014-04-09 | Fix a title screen label that accidentally made its way into bank 1. | yenatch | |
Somehow, a title screen (bank 0x43) function had its label put in bank 1. This caused changes to either bank to break the compiled rom. fixes 61a3d145 | |||
2014-04-02 | Image extensions in gfx/{intro,title}. | yenatch | |
2014-04-02 | Fix image extensions in gfx/{credits,misc}. | yenatch | |
2014-03-04 | Compressed title screen graphics are padded too. | yenatch | |
2014-03-03 | Label map trigger functions in home.asm. | yenatch | |
2014-03-02 | Finish off SGB and CGB code and data. | yenatch | |
That should be it for bank 2. | |||
2014-03-02 | More SGB and CGB palettes. | yenatch | |
2014-03-01 | Lots of SGB incbins in bank 2. | yenatch | |
Palette/block packets, border tilemap, more palettes etc. | |||
2014-03-01 | Smoke out bank 4. | yenatch | |
Highlights: contest trainers and mons | |||
2014-02-05 | Move includes into object bases instead of their version wrappers. | yenatch | |
2014-02-01 | Use :: to export labels between objects. | yenatch | |
This fixes the build. | |||
2014-01-26 | Map setup scripts and commands | yenatch | |
2013-12-27 | more npc trade cleanup | yenatch | |
2013-12-27 | label overworld loop functions | yenatch | |
2013-12-24 | item effect incbins | yenatch | |
2013-12-23 | more object struct constants | yenatch | |
2013-12-22 | no more Public in joypad interface labels | yenatch | |
2013-12-20 | use RGB macros for palettes instead of binary chunks | yenatch | |
2013-12-13 | use the sgb border label in asm | yenatch | |
2013-12-11 | split out sprite facing defs into engine/facings.asm | yenatch | |
2013-12-04 | YesNoBox | yenatch | |
2013-12-02 | more 3pt macro labels; shorten 3pt macros to take just a label | yenatch | |
static addresses should be avoided anyway | |||
2013-12-01 | labels for every 3callasm | yenatch | |
2013-12-01 | shorten redundant text_jump macros | yenatch | |