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2013-11-29rename a credit constant to avoid conflictsyenatch
2013-11-29more landmark constants and rename FlypointPerms -> VisitedSpawnsyenatch
2013-11-28redone landmarks, now with constantsyenatch
2013-11-28engine/credits_crystal.oyenatch
2013-11-28more credits cleanupyenatch
2013-11-26proper section names and bank constantsyenatch
2013-11-24move more credits asm into engine/credits.asmyenatch
2013-11-24more credits labels and theend graphicyenatch
2013-11-23objects for event handling and scriptingyenatch
2013-11-23split more event handling out of mainyenatch
2013-11-22split event handling into engine/events.asmyenatch
2013-11-22version checks for event script commands and move in related asmyenatch
2013-11-22version-sensitive objects for egg moves and evos/attacksyenatch
this way main.o and wram.o are version-neutral
2013-10-25Merge commit '789469c' into merge-mrwintyenatch
Conflicts: main.asm
2013-10-25Merge commit '546c17ad' into merge-mrwintyenatch
Conflicts: engine/scripting.asm main.asm
2013-10-08rename 'StartMusic' to 'PlayMusic'yenatch
2013-10-08rename 'StartSFX' to 'PlaySFX'yenatch
2013-10-05* added index comments to pointer listsMr Wint
* added map header wram addresses * analyzed some assembly
2013-10-02* make jumps and calls use labelsMr Wint
2013-10-02* last callab/callba macrosMr Wint
2013-10-02* even more callab/callba macrosMr Wint
2013-10-02* more callab/callba macrosMr Wint
2013-10-01* extracted and added a bunch of assemblyMr Wint
2013-10-01fix parsing errors for displaylocationyenatch
2013-10-01fix parameter comments for updated script commandsyenatch
2013-10-01script command unknown0xa8 is waityenatch
2013-09-26script commands if_greater_than and if_less_than were swappedyenatch
2013-09-24rename bit2 script commands to flagyenatch
2013-09-24rename bit1 script commands to eventyenatch
2013-09-24use a label in wildon/wildoff script command asmyenatch
2013-09-24script commands wildon and wildoff got mixed upyenatch
this was a mistake in the original pksv spec and tauwasser's notes
2013-09-16rename hall of fame labelsyenatch
2013-09-15split title screen functions into engine/title.asmyenatch
2013-09-15split color asm and data into engine/color.asmyenatch
2013-09-08fix item asm labelsyenatch
CheckItem was called PickUpItem by mistake Also label TossItem and ReceiveItem
2013-09-07move common asm from engine/ to common/yenatch
engine/ was getting really bloated and common asm wasnt what it was made for
2013-09-07split fruit tree asm out into engine/fruit_trees.asmyenatch
2013-09-07split out std scripts from main.asmyenatch
2013-09-07StdScripts label in engine/scripting.asmyenatch
2013-09-06add a label in the text engineyenatch
2013-09-05forgot to commit engine/farcall.asmyenatch
fixes 715a19fd593d10f3cd2e13d0dbc3f7713ebea4cf
2013-09-03split out game time functions into engine/game_time.asmyenatch
2013-09-03split menu functions into engine/menu.asmyenatch
2013-09-03split Sine/Cosine into engine/sine.asmyenatch
2013-09-03split map object functions into engine/map_objects.asmyenatch
2013-09-03split some RTC interfaces into engine/rtc.asmyenatch
2013-09-03split vram functions out into engine/video.asmyenatch
2013-09-03split out delay functionsyenatch
2013-09-01wram labels for graphics requestsyenatch
2013-09-01rename DoTileAnimation to AnimateTilesetyenatch