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2013-09-01rename graphics request handlers to Serve1bppRequest and Serve2bppRequestyenatch
these had some really dumb names
2013-08-31fix PushOAM references in VBlankyenatch
2013-08-30Function2f79 is PickUpItemyenatch
2013-08-30rename RNG to Randomyenatch
also fix 'Far' naming scheme for BattleRandom this was a long time coming
2013-08-30Coins in main.asmyenatch
2013-08-29use more bank 0 labels in engine/scripting.asmyenatch
2013-08-29move VBlank interrupt label from main.asm to engine/vblank.asmyenatch
2013-08-29move copy asm from main.asm to engine/copy.asmyenatch
2013-08-29move palette asm from main.asm to engine/palettes.asmyenatch
2013-08-29move time-related asm from main.asm into engine/time.asmyenatch
2013-08-29move serial asm from main.asm into engine/serial.asmyenatch
2013-08-29move more joypad code from main.asm into engine/joypad.asmyenatch
2013-08-29split lcd functions out of main.asmyenatch
2013-08-29split fading functions out of main.asmyenatch
2013-08-29fix Stack's address ($c100 -> $c0ff)yenatch
using negative ds
2013-08-27rename FarCall family labelsyenatch
FarJump labels renamed to FarCall register aliases JpHl and JpDe renamed to _hl_ and _de_
2013-08-24battle init and some overworld actionsyenatch
2013-08-23BitTable2 -> EngineFlagsyenatch
2013-08-23BitTableFunc -> FlagActionyenatch
2013-08-21split out text engineyenatch
2013-08-21split out decompressionyenatch
2013-08-20split out program inityenatch
2013-08-19update hram addresses in engine/vblank.asmyenatch
2013-08-19$ffcf $ffd0 -> hSCX hSCYyenatch
2013-08-19$ffd1 $ffd2 -> hWX hWYyenatch
2013-07-26Resetyenatch
2013-07-20movement command asmyenatch
2013-07-20get rid of bank 25 hard addresses in scripting.asmyenatch
2013-07-20more overworld wram labelsyenatch
2013-07-10more scripting cleanupyenatch
2013-07-10Clean up and remove incbins from script commandsyenatch
2013-06-17move miscellaneous asm into engine/yenatch