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2015-07-18Use pngs for some misc graphics.yenatch
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-18Updated signpost items and person_event flagsPikalaxALT
2015-07-18Fix filenames and use pngs for credits graphics.yenatch
2015-07-17More annotations and interpretations of functions and scriptsPikalaxALT
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-07-13- Update variable sprites to use constants rather than fixed valuesPikalaxALT
2015-07-13Replace EVENT_ALWAYS_THERE with -1PikalaxALT
2015-07-12Event and engine constant enumeration; replace static flag numbers with ↵PikalaxALT
their constant names
2015-07-10Fix mislabeled engine flags.IIMarckus
2015-07-10Add more event flags.IIMarckus
2015-07-10checkcode $1a is Kenji's break schedule.IIMarckus
2015-07-09Add constants for checkcodes.IIMarckus
From PikalaxALT.
2015-06-27Use charmaps for special string codepoints.yenatch
Also fix all the text. Also fix some unreferenced scripts that were interpreted as text.
2015-06-26Labels for the heal machine; spriteface constants.yenatch
2015-06-26Fix the Nurse std comments.yenatch
2015-06-26Merge branch 'tilesets' into masteryenatch
Conflicts: tilesets/tileset_headers.asm
2015-06-25Improve some signpost labels.IIMarckus
2015-06-24Update some event flags.IIMarckus
2015-06-24More std enums.IIMarckus
2015-06-23More std_scripts enums.IIMarckus
2015-06-23Clean up labels.IIMarckus
2015-06-23Begin enumerating std_scripts constants.IIMarckus
2015-06-23Introduce checkmorn/checkday/checknite to replace checktime.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2015-06-23Organized the primary tileset palettes.yenatch
Crystal's tileset-specific palettes are disconnected from these.
2015-06-23Give Buena's phone scripts more appropriate filenames.IIMarckus
2015-05-18Merge remote-tracking branch 'kanzure/master'yenatch
2015-05-18Use more constants in the event scripting engine.yenatch
2015-05-18w-prefix the new PokegearFlags variable.IIMarckus
2015-05-18Fix a static address.IIMarckus
2015-05-14Give wd957 a more descriptive name.IIMarckus
2015-03-03Fix a static reference to a string in Pokedex code.yenatch
2015-02-14Add the ability to build Crystal 1.1.IIMarckus
2015-02-14Give an internal Pokédex status variable its own label.IIMarckus
This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-11Split out event scripting specials.yenatch
2015-02-11Use labels for script specials instead of constants/static values.yenatch
2015-02-11Split out map object code.yenatch
2015-02-11Split out the diploma code.yenatch
2015-02-11Split out the map setup scripts.yenatch
2015-02-11Split out spawn points.yenatch
2015-02-11Split out map triggers.yenatch
2015-02-11Split out the Pokedex code.yenatch
2015-02-11Split out the pack code.yenatch
2015-02-10Fix a bunch of palette copying errors and wram bank conflicts.yenatch
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2015-02-06More graphics and straggling static refs.yenatch
2015-02-05Get rid of more static refs in banks 47, 5c, 5f.yenatch