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2014-07-22Fix "name" event command parameter comments.yenatch
2014-07-22Separate phone scripts from std scripts.yenatch
2014-07-22Fix some static addresses in std scripts.yenatch
2014-07-22Reflect the extra loadwilddata argument in its function comment.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-07-19Name the script special function and clean up a couple specials.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
2014-06-12Consolidate monster structs in wram and sram.yenatch
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-05-21Comment music functions in home.asm.yenatch
2014-04-30Move RegionCheck into engine/landmarks.asm.yenatch
2014-04-13Include palette 0 in PokemonPalettes.yenatch
2014-04-12Replace static bank 0 calls in the event scripting engine.yenatch
2014-04-09Fix a title screen label that accidentally made its way into bank 1.yenatch
2014-04-02Image extensions in gfx/{intro,title}.yenatch
2014-04-02Fix image extensions in gfx/{credits,misc}.yenatch
2014-03-04Compressed title screen graphics are padded too.yenatch
2014-03-03Label map trigger functions in home.asm.yenatch
2014-03-02Finish off SGB and CGB code and data.yenatch
2014-03-02More SGB and CGB palettes.yenatch
2014-03-01Lots of SGB incbins in bank 2.yenatch
2014-03-01Smoke out bank 4.yenatch
2014-02-05Move includes into object bases instead of their version wrappers.yenatch
2014-02-01Use :: to export labels between objects.yenatch
2014-01-26Map setup scripts and commandsyenatch
2013-12-27more npc trade cleanupyenatch
2013-12-27label overworld loop functionsyenatch
2013-12-24item effect incbinsyenatch
2013-12-23more object struct constantsyenatch
2013-12-22no more Public in joypad interface labelsyenatch
2013-12-20use RGB macros for palettes instead of binary chunksyenatch
2013-12-13use the sgb border label in asmyenatch
2013-12-11split out sprite facing defs into engine/facings.asmyenatch
2013-12-04YesNoBoxyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
2013-12-01labels for every 3callasmyenatch
2013-12-01shorten redundant text_jump macrosyenatch
2013-11-29rename a credit constant to avoid conflictsyenatch
2013-11-29more landmark constants and rename FlypointPerms -> VisitedSpawnsyenatch
2013-11-28redone landmarks, now with constantsyenatch
2013-11-28engine/credits_crystal.oyenatch
2013-11-28more credits cleanupyenatch
2013-11-26proper section names and bank constantsyenatch
2013-11-24move more credits asm into engine/credits.asmyenatch
2013-11-24more credits labels and theend graphicyenatch
2013-11-23objects for event handling and scriptingyenatch
2013-11-23split more event handling out of mainyenatch
2013-11-22split event handling into engine/events.asmyenatch