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2014-05-21Comment music functions in home.asm.yenatch
2014-04-30Move RegionCheck into engine/landmarks.asm.yenatch
2014-04-13Include palette 0 in PokemonPalettes.yenatch
Now PokemonPalettes is referenced.
2014-04-12Replace static bank 0 calls in the event scripting engine.yenatch
2014-04-09Fix a title screen label that accidentally made its way into bank 1.yenatch
Somehow, a title screen (bank 0x43) function had its label put in bank 1. This caused changes to either bank to break the compiled rom. fixes 61a3d145
2014-04-02Image extensions in gfx/{intro,title}.yenatch
2014-04-02Fix image extensions in gfx/{credits,misc}.yenatch
2014-03-04Compressed title screen graphics are padded too.yenatch
2014-03-03Label map trigger functions in home.asm.yenatch
2014-03-02Finish off SGB and CGB code and data.yenatch
That should be it for bank 2.
2014-03-02More SGB and CGB palettes.yenatch
2014-03-01Lots of SGB incbins in bank 2.yenatch
Palette/block packets, border tilemap, more palettes etc.
2014-03-01Smoke out bank 4.yenatch
Highlights: contest trainers and mons
2014-02-05Move includes into object bases instead of their version wrappers.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2014-01-26Map setup scripts and commandsyenatch
2013-12-27more npc trade cleanupyenatch
2013-12-27label overworld loop functionsyenatch
2013-12-24item effect incbinsyenatch
2013-12-23more object struct constantsyenatch
2013-12-22no more Public in joypad interface labelsyenatch
2013-12-20use RGB macros for palettes instead of binary chunksyenatch
2013-12-13use the sgb border label in asmyenatch
2013-12-11split out sprite facing defs into engine/facings.asmyenatch
2013-12-04YesNoBoxyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
static addresses should be avoided anyway
2013-12-01labels for every 3callasmyenatch
2013-12-01shorten redundant text_jump macrosyenatch
2013-11-29rename a credit constant to avoid conflictsyenatch
2013-11-29more landmark constants and rename FlypointPerms -> VisitedSpawnsyenatch
2013-11-28redone landmarks, now with constantsyenatch
2013-11-28engine/credits_crystal.oyenatch
2013-11-28more credits cleanupyenatch
2013-11-26proper section names and bank constantsyenatch
2013-11-24move more credits asm into engine/credits.asmyenatch
2013-11-24more credits labels and theend graphicyenatch
2013-11-23objects for event handling and scriptingyenatch
2013-11-23split more event handling out of mainyenatch
2013-11-22split event handling into engine/events.asmyenatch
2013-11-22version checks for event script commands and move in related asmyenatch
2013-11-22version-sensitive objects for egg moves and evos/attacksyenatch
this way main.o and wram.o are version-neutral
2013-10-25Merge commit '789469c' into merge-mrwintyenatch
Conflicts: main.asm
2013-10-25Merge commit '546c17ad' into merge-mrwintyenatch
Conflicts: engine/scripting.asm main.asm
2013-10-08rename 'StartMusic' to 'PlayMusic'yenatch
2013-10-08rename 'StartSFX' to 'PlaySFX'yenatch
2013-10-05* added index comments to pointer listsMr Wint
* added map header wram addresses * analyzed some assembly
2013-10-02* make jumps and calls use labelsMr Wint
2013-10-02* last callab/callba macrosMr Wint
2013-10-02* even more callab/callba macrosMr Wint
2013-10-02* more callab/callba macrosMr Wint