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2018-01-11Trainer card has state constants and WRAM labelsRemy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-11Move party menu qualities to data/Remy Oukaour
2018-01-11Event script–related constants go in constants/script_constants.asmRemy Oukaour
2018-01-11Group item and deco data moreRemy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-11Use constants and data for Unown chamber eventsRemy Oukaour
2018-01-10Arrays end with -1, not $ffRemy Oukaour
2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2018-01-10Battle data goes in data/battle/Remy Oukaour
TreeMons, like fish groups, have constants
2018-01-10maskbits <count> +- 1Remy Oukaour
2018-01-10More maskbitsRemy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-10Use maskbits more, and clarify its usageRemy Oukaour
2018-01-10Move radio channel data into data/Remy Oukaour
2018-01-10Constant swap explains this Battle Tower bugRemy Oukaour
2018-01-10gfx/*.asm files have INCBINsRemy Oukaour
2018-01-10map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/Remy Oukaour
2018-01-09Split tilesets/ into gfx/tilesets and data/tilesets/Remy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-09Binary tilemapsRemy Oukaour
2018-01-09data/phone_text → data/phone/textRemy Oukaour
2018-01-09CRYSTAL11 → _CRYSTAL11Remy Oukaour
2018-01-09Do a little cleanup towards issue #465Remy Oukaour
2018-01-09Clearer Battle Tower codeRemy Oukaour
2018-01-09Consistent sine wave code formattingRemy Oukaour
2018-01-09More commentsRemy Oukaour
Fix some constants
2018-01-09Move battle engine data into data/Remy Oukaour
IsJohtoGymLeader → IsGymLeader
2018-01-09Remove old Python class names from script command param doc commentsRemy Oukaour
2018-01-09Eliminate version.asm (resolves #464)Remy Oukaour
2018-01-09default_names.asm → player_names.asmRemy Oukaour
2018-01-09includes.asm → constants.asmRemy Oukaour
2018-01-09Move text/ into data/Remy Oukaour
2018-01-08Simplify comments per Rangi's rec.Adelaide Walter
2018-01-08Document hardcoded SRAM addresses.Adelaide Walter
2018-01-08Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)Adelaide Walter
2018-01-07Predef_FlagAction -> Predef_SmallFarFlagActionxCrystal
2018-01-06Organize mobile/battle_tower_*.asm data and codeRemy Oukaour
2018-01-05Predef_Flag -> Predef_FlagActionxCrystal
2018-01-04Document switches to BANK(sScratch) via xor aAdelaide Walter
2018-01-04Fix stray hardcoded WRAM bank.Adelaide Walter
2018-01-04Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.Adelaide Walter
2018-01-03Clarify the purpose of writing 0 to rSVBK.Adelaide Walter
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵Adelaide Walter
unnecessary).
2018-01-03Special_MapCallbackSprites_LoadUsedSpritesGFX -> Special_LoadUsedSpritesGFXxCrystal
2018-01-03More relevant data file locationsRemy Oukaour
2018-01-03Replace magic reference to PackMenuGFX.Adelaide Walter
2018-01-03Better namesRemy Oukaour
2018-01-03WRAM1_Begin -> wd000Adelaide Walter
2018-01-03Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.Adelaide Walter