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Author
2015-12-02
Crystal Intro
PikalaxALT
2015-12-02
More work interpreting the sprite engine
PikalaxALT
2015-12-01
Break up engine/sprites.asm; address yenatch's comments
PikalaxALT
2015-12-01
More animations including cutting grass
PikalaxALT
2015-11-30
More breakup of main.asm
PikalaxALT
2015-11-29
buttonsound
PikalaxALT
2015-11-29
Pokedex labels
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-26
Fix some labels in engine/timeofdaypals.asm
PikalaxALT
2015-11-26
Battle Tower scripts and text labels
PikalaxALT
2015-11-25
Final relabeling before merge
PikalaxALT
2015-11-25
Rename several script commands
PikalaxALT
2015-11-24
Partial interpretation of battle tower trainer data
PikalaxALT
2015-11-24
Mobile functions for fixed-phrase selection
PikalaxALT
2015-11-23
bug contest judgint labels
PikalaxALT
2015-11-23
link and seer labels
PikalaxALT
2015-11-23
more trade animation labels
PikalaxALT
2015-11-23
trade animation
PikalaxALT
2015-11-22
Foreign language font handling in mail
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-20
bgcoord
PikalaxALT
2015-11-19
engine/stats_screen.asm
PikalaxALT
2015-11-19
main.asm is now under 30k lines
PikalaxALT
2015-11-18
CmdQueues
PikalaxALT
2015-11-18
items/item_effects.asm; engine/evolution.asm
PikalaxALT
2015-11-18
Update mail struct labels
PikalaxALT
2015-11-18
engine/compose_mail.asm; ldpixel
PikalaxALT
2015-11-18
Fruit tree constants, more mail engine
PikalaxALT
2015-11-17
Save, Bill's PC
PikalaxALT
2015-11-17
Here's the mail it never fails
PikalaxALT
2015-11-17
engine/decorations.asm
PikalaxALT
2015-11-17
Phone scripts and specials
PikalaxALT
2015-11-16
More specials; bank 12 mobile
PikalaxALT
2015-11-16
Split up some more banks in main.asm
PikalaxALT
2015-11-16
engine/pokegear.asm
PikalaxALT
2015-11-16
Options menu, some mobile fns
PikalaxALT
2015-11-16
Little cleanup on engine/scripting.asm
PikalaxALT
2015-11-16
Movement constants, script stack
PikalaxALT
2015-11-16
Further decoding of SpriteMovementData
PikalaxALT
2015-11-15
Fix some movement macro/function names
PikalaxALT
2015-11-15
Backup prior to global introduction of PERSONTYPE constants
PikalaxALT
2015-11-14
More map object, swap StandingTile and NextTile
PikalaxALT
2015-11-14
More map object work
PikalaxALT
2015-11-13
Creation of constants for OBJECT_09 indices
PikalaxALT
2015-11-13
SpriteAnim
PikalaxALT
2015-11-13
sprite engine; tileset constants
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-11
Further split bank 4
PikalaxALT
2015-11-11
engine/mart.asm
PikalaxALT
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